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Rider Animation .anm

Started by ChrisK, May 01, 2014, 06:26:06 PM

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ChrisK

I extract the rider in the Gp Bikes folder there are 2 Animations, one for crash and one for riding.

the files are .anm, how can we open the animation and edit?

Is it with blender possible?


PeterV

whats the point?
We get a new driver with new animations.

ChrisK

i want to ripp something......



the point is supermoto, marquez etc. just different rider styles


GP Bikes beta4 released. - 2013/12/15

Changelog:
fix: brakes simulation
fix: slipstream
fix: bike reset
fix: direct connection category mismatch
fix: crash when going to track for a race
fix: send setup changed to share setup
fix: flagman
fix: admin page
fix: xml export
fix: penalties export
fix: free camera speed controls
fix: alpha sort
new: gearbox engine cutoff support
new: gearbox preload support
new: helmet model change option
new: helmet paint support

new: riding styles support
new: dedicated server chat
new: plugins track centerline
new: race start sound
new: setup export
new: replay camera controls setting
new: track help disable option
new: framerate cap
new: autobrake disable option
new: cockpit info disable option

Hawk

Quote from: PeterV on May 01, 2014, 06:31:05 PM
whats the point?
We get a new driver with new animations.
It would be great to have a personal animation for your rider, and also various rider animations that you could select from same as you select a helmet.

It would also be great to have different riders, especially classic riders.  ;D 8)

PeterV

new animation is from Marquez :P and there will be diffrent riding styles

ChrisK

ah cool, didnt know that.

but question is not answered with that.





Quote from: Hawk_UK on May 01, 2014, 06:38:36 PM
Quote from: PeterV on May 01, 2014, 06:31:05 PM
whats the point?
We get a new driver with new animations.
It would be great to have a personal animation for your rider, and also various rider animations that you could select from same as you select a helmet.

It would also be great to have different riders, especially classic riders.  ;D 8)

^^

iVolution

Quote from: PeterV on May 01, 2014, 06:31:05 PM
whats the point?
We get a new driver with new animations.
Yeah but that may take a little while as well, MX bikes has to be finished first before I think any work is going to be done on GP bikes, so that next update may be a little more than a few months away. I see no harm in someone trying to get something done in the meanwhile.

RiccoChicco

We can't do anything without rigged rider model.

Hawk

I'm all for it guys... Lets see some new riders and animations.... Will be an interesting test.  ;D 8)

Hawk

Quote from: RiccoChicco on May 01, 2014, 07:01:50 PM
We can't do anything without rigged rider model.
Isn't it possible to integrate a community made rider rigged character at this time?

ChrisK

May 01, 2014, 07:06:59 PM #10 Last Edit: May 01, 2014, 07:15:19 PM by ChrisK
give the rider bones in blender is work from 20mins, if u have the mesh.

i think snappe is making the models and animations, hope he answers here and give us a little help how much bones the rider have etc.
how the bones must be named
etc.

PeterV

Quote from: iVolution on May 01, 2014, 07:00:38 PM
Quote from: PeterV on May 01, 2014, 06:31:05 PM
whats the point?
We get a new driver with new animations.
Yeah but that may take a little while as well, MX bikes has to be finished first before I think any work is going to be done on GP bikes, so that next update may be a little more than a few months away. I see no harm in someone trying to get something done in the meanwhile.

No No, Piboso and companions are now working on GPB again, its month of May now, April was for MXbikes. ;)

ChrisK

they will not stop working on mxb until its released  :D :D"happy" :D :D

Alby46

expecially when crashing, it would be fantastic
Still riding a 50cc, but enjoying it :)

PeterV

Quote from: ChrisK on May 01, 2014, 07:19:03 PM
they will not stop working on mxb until its released  :D :D"happy" :D :D
NO