• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 12:23:55 PM

Suspension

Started by Phathry25, December 22, 2015, 01:15:53 AM

Previous topic - Next topic

HornetMaX

Someone once said that one image is worth a thousand words.

PiBoSo

Quote from: Phathry25 on February 03, 2016, 08:39:24 PM
I hate to be a bother, but I want to be sure I am doing this right.

I define my suspension in the GEOM file as it would sit fully compressed. Ride height is added from there. Shock min length is the minimum distance between the two shock mounting points, rest length is then added to shock min length to get your maximum downwards travel.

Or no?

Correct, but you should also add ride height.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Phathry25

Here are my measurements in the real world/max.

ShockMinLength, length between body mount and lower arm mount at full compression travel.  0.476m
RestLength, length between body mount, and lower arm mount at full droop travel.  0.7m
RideHeight, distance from the bottom of the frame to the ground.  0.254m

Entering these measurements into the game nets this really awesome result.


Setting right height to 0 gets you this result.


Showroom settings...
[SHOWROOM]
flsusp_length = 0.29
frsusp_length = 0.29
rlsusp_length = 0.755
rrsusp_length = 0.755

Phathry25

Nevermind, I got it now.  Forgot the old subtract minlenth from restlength trick.  Works as advertised now.  Thanks!

Mace-x

A Buggy!!!!  :o
Fantastic!  ;D