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GPB/WRS Handling on Kerbs

Started by Corrie, July 04, 2016, 05:39:27 AM

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Vini


Warlock

I missed those buildings pics Corrie, very very nice looking m8  8)

Corrie

Quote from: Warlock on August 18, 2016, 12:55:48 AM
I missed those buildings pics Corrie, very very nice looking m8  8)
Thanks, Warlock! Rendered with nvidia iRay, but I'm confident it'll look great in game with graphics all the way up.

A bit of an update: got some stuff done with the Drag Strip.




Corrie

And an update on the kart circuit




Warlock

 Very nice m8 !

Good texturing and shaders will do the trick ingame

Stout Johnson

    -----------   WarStout Kawasaki Team   -----------

Corrie

Yikes... I got the warning that the topic hadn't been posted in for 120 days. Sorry about the radio silence.

There have been some visitors to the track lately, along with some more detail to the track.




tchemi

Don't know what is the graphic engine but... woa !!  :o

Corrie

It is Nvidia iRay for 3ds Max. Hopefully the result in game will look close to that (I know how to do shaders and mapping for PiBoSo's rendering engine).

Vini

@PiBoSo: Any thoughts on these issues? Is it really not possible to simulate the tyre's behaviour on kerbs properly, as Max suggested?

...If not, then question to the track creators: Will you reduce the kerb size on the affected tracks since it will be the only way to create a realistic simulation?

Luponius

So when can we hit that track?  ;D ;D

connorhall70

GanjaGod