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Animation with shaders

Started by h106frp, July 03, 2017, 04:01:42 PM

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h106frp

Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?

Thank you.

Grooveski

+1 on the question.

Would open up the options for water a fair bit.  :)

Grooveski

November 13, 2018, 02:42:35 PM #2 Last Edit: November 13, 2018, 02:55:41 PM by Grooveski
Just in case it's not clear - I'm not asking for it to be added, for all I know GPB may already support what I'd like to do.   :)

...but if not it'd be a shame to waste hours setting up the scene only to find it didn't work in-game. 
Thinking of using procedural surfaces animated in LightWave to a loop then baking out a series of images.
...then making norm/spec maps for each image.


...so I'm simply asking:

Does GPB support using an individual normal and specular shader for each frame of an animation?

Napalm Nick

"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Hawk


Grooveski

Done a test - no joy.
The animation only uses the norm&spec from the main image.