• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 09:10:01 AM

News:

GP Bikes beta21c available! :)


when will sim be finished?

Started by RobinHoodUKIP, March 05, 2019, 09:15:05 PM

Previous topic - Next topic

RobinHoodUKIP

just wondered what the plan is on finishing the sim? as much as i like the idea of improvments, reinstalling sim and then having to go though mission of re downloading all the upgraded mods fills me with dread.
its bad enough having to always check upgraded mods, new beta versions compound it.
not a b**ching post as i know it is what it is, just wondered if or when the sim will go past beta?

lluisete

Champion of Summer Cup 2012 and SRC125cc.<br />Subchampion of SRC500cc.<br />Admin of @gpbikes_fans<br />Personal instagram @lluiscabedo

PiBoSo

March 05, 2019, 10:35:15 PM #2 Last Edit: March 05, 2019, 10:37:59 PM by PiBoSo
Quote from: RobinHoodUKIP on March 05, 2019, 09:15:05 PM
just wondered what the plan is on finishing the sim? as much as i like the idea of improvments, reinstalling sim and then having to go though mission of re downloading all the upgraded mods fills me with dread.
its bad enough having to always check upgraded mods, new beta versions compound it.
not a b**ching post as i know it is what it is, just wondered if or when the sim will go past beta?

The plan is to release the first "official" build of GP Bikes ( much ) later this year.
Fingers crossed.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

passerBy

March 06, 2019, 04:39:50 PM #3 Last Edit: March 06, 2019, 04:50:22 PM by passerBy
And that's great news.
As for having to deal with updated (or updating) mods all the time, I'm afraid there is no going around that aside from abolishing mod support altogether. But we don't want that, right?

I personally don't see what is the problem with that. I keep all the mods in a separate folder. Granted, beta 15 broke support for the "[mods] folder=" key section (and I hope Piboso will fix this), but I just symlinked the mods folders into GPB's directory and it works fine like this.

After the initial beta 15 I had to fix both DisengageMaxTorque and the chain rot section for every mod bike I have, but it's rather easy to do this for one bike, but you need to repeat this for every single one of them. Still much better than dealing with mods for Richard Burns Rally, if you know what I mean...
With 15b, though, you don't need to do anything with the chain, but I decided to add the chain rotation section to every bike, just in case.

Myst1cPrun3

When there's a steam release workshop support would make everything easier, but I'm not sure that's going to be implemented. Read somewhere on here there were difficulties reading with valve and integration into the engine etc