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Weird anti-aliasing issue with textures

Started by h106frp, May 29, 2016, 12:15:04 PM

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h106frp

May 29, 2016, 12:15:04 PM Last Edit: May 29, 2016, 12:22:42 PM by h106frp
Been trying to fix what i thought was a texture issue but appears to be effected by anti alias setting.

AA was at 8, switched AA to 16 and everything is OK, switch back to 8 or lower and problem persists.

With 8 AA, when i zoom out a few small textured areas disappear along where model/UV edges would be and are replace with the bulk background color.  The problem is symmetrical on the model and appears in both showroom and track. Other skins appear unaffected by the problem. Checked texture and model and i cannot see anything odd so i guess it is the edf normal mapping interacting with the AA setting and colors.

Anybody else encountered anything similar?

At 8AA back  of seat unit 3 section of texture missing both sides on silver and blue graphic


Zoom in and all is OK

Also noted at the same time, before i experimented with AA i was having a problem with the grey displaying consistently across different textures with it appearing to be be very shiny for some textures (checked shader script - no issues). Nothing changed apart from switching settings for AA back and forth and now it appears OK - weird and wasted a lot of time.

Hawk

My first thought was that your painting to the edges to your UV map a little fine instead of giving it 2-4 pixel width buffer zone, but I cannot see from your pics well enough to see the problem your talking about.  :-\

Hawk.

h106frp

Sorry for the image but problem only exist as you zoom out and the textures disappears gradually with zoom level

Its this bit at the back of the seat unit

HornetMaX

If it's an AA setting, it may not be a GPB problem, but an NVidia or AMD problem (whichever camp you're in).

h106frp

Just tried latest driver and made sure i do not have any game profile set up - still the same  :(

Blackheart

The texture has a alpha channel? If yes try without it

BOBR6 84


h106frp

@Blackheart - No Alpha and checked all layers flattened which removes alpha channel.

@Bob - cheers, trying to put together some track day style paints. Need a GSXR and ZX7RR for it to race against now  ;D

HornetMaX

Quote from: h106frp on May 29, 2016, 04:39:38 PM
Just tried latest driver and made sure i do not have any game profile set up - still the same  :(

Create a game profile and force an AA mode from your card control panel.
If changing that makes the problem appears/disappears, then ... (still, it's likely a driver issue more than a GPB issue, I think).


h106frp

I tried the forced profile but i can only force 8x maximum - with this setting the 16x GPB setting displays the same but i am not sure if the driver is overriding it to 8x anyway.

HornetMaX

I do hate how this AA stuff has gone totally out of control: 8x on a card may be totally different from 8x on another.
Driver-side override is not even granted to work fine.
Anyway, there're a gazillion settings, all poorly documented.

And this applies to both greens and reds. GG guys !

Blackheart

@H For this issue put "texture_quality = 1" in the gpbikes.ini under [core]

h106frp