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Question for modders

Started by Manu, December 05, 2015, 02:40:07 PM

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Manu

December 05, 2015, 02:40:07 PM Last Edit: December 05, 2015, 02:42:19 PM by Manu
Hello everyone, as some know, I'm creating the mod moto gp 2015, and I'm having problems in one part of development.

I would like to add the textures of different tire compounds, and the effect of motion. I am not able to find the method.

Could anyone explain how to do it?

Thanks in advance.
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Alone

December 05, 2015, 03:01:58 PM #1 Last Edit: December 05, 2015, 03:08:16 PM by Alone
Hi Manu. Check on docs.piboso.com/wiki/index.php/Main_Page
I didnt try it, but there s the info.

Ps: hablas español?

Manu

Muchisimas gracias!

Si, hablo español  ;)
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

C21

# Member of the CAWS Racing Team #


CapeDoctor

yes, sadly most of that info is no longer available on that link....  ???

Hawk

Have you had a look at this: http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki

Some useful info in there for bike modders, especially if your just starting to mod bikes.  ;)

Hawk.

Manu

December 06, 2015, 06:45:02 PM #6 Last Edit: December 06, 2015, 06:47:14 PM by Manu
Where I can find more information? I've only had the motion blur effect of the tires, but I can not add new tire model paints.

Quote from: Hawk on December 06, 2015, 06:38:10 PM
Have you had a look at this: http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki

Some useful info in there for bike modders, especially if your just starting to mod bikes.  ;)

Hawk.


Thanks hawk, but no information in this web.

It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Hawk

Quote from: Manu on December 06, 2015, 06:45:02 PM
Where I can find more information? I've only had the motion blur effect of the tires, but I can not add new tire model paints.

Thanks you very much.

Try this: http://docs.piboso.com/wiki/index.php/Tyres

Hawk.

C21

Which is nearly the same then this: docs.piboso.com/wiki/index.php/Main_Page posted by Alone  ;)

Manu unfortunatly there is no more info available to your topic until Piboso update his WIKI.
Or maybe ask the master himself via PN. He responds sometimes  ;)
# Member of the CAWS Racing Team #


Steven

To add new tire textures, basically follow the instructions on http://docs.piboso.com/wiki/index.php/Tyres (create the .txt file, fill in the texture names).

Every tire type (soft, hard, ...) consists of 12 textures (4 wear steps and 3 blur steps). For the standard tire there are just 11 additionally textures in the .txt. But after that you have blocks of 12 textures. The blocks just follow each other (without a number or something). Texture names in the .txt don't seem to matter - only the position. In PiBoSo's example "w" is for wear and "b" is for blur (so you have the position).

In the gfx.cfg look for "tyre_texture =" and put in the name of your tire texture (without filename extension). Under "tyre_frame" there is "compound0" for example. This is your "tyre0" in the [bike].cfg. And "compound0 = 0" "connects" the first block in your .txt to the "tyre0".

Sidewalls are similar. You just have blocks of 3 texture in the .txt (for blur only).

Unless I forgot something, this should work. If you have any problems just ask.