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What Vulkan Means to Developers....

Started by Hawk, April 06, 2016, 08:00:36 AM

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Hawk

Just thought this may be of interest to developers who use OpenGL:

http://developer.x-plane.com/2016/03/what-vulkan-means-to-developers/

An informative and interesting read.  :)

Hawk.

HornetMaX

Interesting indeed. 2 remarks:

  • "I can't think of any features exposed by Vulkan that aren't in OpenGL 4.x with extensions now": if I'm not wrong, GPB (and others) are still on openGL 1.2
  • This made me laugh: "... with Vulkan, some of those hard problems will be solved by Chris. Ha ha...no, I'm totally kidding. We don't let Chris play with pointers or any other sharp objects."