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image map in 3dmax

Started by RBp, April 23, 2014, 07:21:20 PM

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RBp

Some texture come with 3 maps,  im not to sure where one is surspose to go, any have a clue

This is bump map I thimk


this is diffuse


where this one go?

BerScott

The image in greyscale is a specular map, it is used to specify the amount of light the object takes. Take a look here: http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Shaders

RBp

thanks. don't know how I missed that in thew instructions

Reactive

1 - Normal Map (can be used as Bump  in 3D program)
3 - can be used as Specular, Bump, Opacity (also as Displace in 3D program)
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

RBp

what  values can the shinnyness be set to?   1 - 999?

BerScott

Quote from: RBp on April 30, 2014, 05:44:09 AM
what  values can the shinnyness be set to?   1 - 999?

From 0 to 100, but I would use from 1 to 50 to have a real practical use.

RBp

Could you explain how you got the bump maps to look so good on your track? I can get them to work but it not the finish I was after

Should I using the default TGA from the converted game?
3dmax default setting of 30 changing this seem to make no difference in game, what could I be doing wrong
How to make both the bump and specular work at the sametime? if I have a .SHD file for bump I can't have the same file name for specular map or can both bit of code be .SHD file?

BerScott

I use NVIDIA plugin for photoshop and CrazyBump for bump maps. If you use bump specular map you need to set the alpha channel from bump map as specular map.

RBp

Thanks BerScott  I'll try crazy bump see that makes the difference,