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GP Bikes beta5b

Started by PiBoSo, June 23, 2014, 01:30:36 PM

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JamoZ

A little bit of communication towards us about some of the issues we`re having would be helpfull. Communication is the key to happy customers, just sayin`


Hawk

Quote from: JamoZ on June 26, 2014, 09:45:16 PM
A little bit of communication towards us about some of the issues we`re having would be helpfull. Communication is the key to happy customers, just sayin`

+1 Jamoz  ;)

Hawk.

Abigor

I really hope that beta5c is on its way

davidboda46

My impressions of 5b so far:

(M990, Helmet view, Auto rider movement, TCS 0, engine brake 2, anti wheelie 0, Front Wheel: Spring 22, Bump 1, Rebound 1, Preload 0, Oil 89, Rear Wheel: Spring 80, Bump 1, Rebound 1, Preload 0)

* Front wheel too light, you shouldn't be able to flip over backwards when coming up on the start/finish straight at Victoria. Also a lot of wobbles, feels like the rear is pushing the front too much. 
* Changing direction feels too slow, bike sluggish.
* Feels like the rider sits to high when rider is neutral "ie not braking or accelerating".
* Maximum lean angle almost only possible in slow corners with no throttle. It's okay that more throttle stands the bike up but I think it shouldn't be as instant as it is now. A small amount of "momentum-throttle" to keep the line in the corner should not stand the bike up.
* Rear wheel control is better in beta 5/5b than in beta 4, able to slide it a little without it resulting in an automatic fall.
* White line core exe. Happened multiple times at Victoria and at Assen.       
* Felt like the cornering behaviour was actually better in beta 5 compared to 5b, but the wheeling problem was worse. 

Cheers.

/David "Gonzo" Boda #46
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

Klax75

Quote from: davidboda46 on June 27, 2014, 07:57:16 PM
* Feels like the rider sits to high when rider is neutral "ie not braking or accelerating".

/David "Gonzo" Boda #46

The rider is sitting about 6 inches to high compared to all the other betas. Even when tucked in when using helmet view he is to high. When using the 500's or 125's he is looking above the the wind screen. I asked Piboso and he said this will be fixed next release.

janaucarre

I note that more longer gear, more left/right problems at the exit of turns.
Can someone try it and note the same reactions?
Thank you.

PeterV

Quote from: davidboda46 on June 27, 2014, 07:57:16 PM
My impressions of 5b so far:

* Front wheel too light, you shouldn't be able to flip over backwards when coming up on the start/finish straight at Victoria. Also a lot of wobbles, feels like the rear is pushing the front too much. 
* Changing direction feels too slow, bike sluggish.
* White line core exe.       
* Felt like the cornering behaviour was actually better in beta 5 compared to 5b, but the wheeling problem was worse. 

/David "Gonzo" Boda #46


Driven with Varese 500, on NC mugello.

The alterations for the beta's are general improvements for the whole game or for a specific bike model?
I ask cause on every bike it reacts differently, which is good or bad cause 125cc is not 990 or 500cc.

HornetMaX

Quote from: rodney007 on June 25, 2014, 11:52:00 PM
good vid, though are we experiencing chatter or front end wobble?
Arf, we really should start using the right terms hen we describe this stuff or we'll never sort it out: http://forum.piboso.com/index.php?topic=1219.msg15504;topicseen#msg15504

For the extra lazy ones: low speed, high lean, front wheel and handlebars moving left/right like mad == wobble. High speed on corner exits (sometimes even on straights, if front hits an obstacle / imperfection) bike that stars moving like on a wave == weave. The basic difference is that wobble is essentially limited to front assembly, in weave the entire bike follows a sinus like trajectory (and there's more lean, more rear wheel lateral displacement).

Also, when you have wobble, opening the gas can help. When you have weave, it's more closing the gas or using the rear brake that helps.
Steering damper: more steering damping would help with the wobble but would also make the weave worse.

No chattering in GPB, and thanks god (or Piboso) for that: even in MotoGP, when they do experience chattering they are in deep troubles as nobody knows exactly where it comes from nor how to solve it. Yamaha had it for a long period years ago and they were fingers away from callig some VooDoo guy as pour some chicken blood on their chassis ...

MaX.

Warlock

Today i was at Magny Cours server, and at some point i got Alibaskins setup for suspension.
All suspension settings at minimum.  Than means the softer springs with minimum dampering.  I tried it, and: Weave problem, in big part, went off.  It still there but improved a lot, not only this but overall feeling of the bike. The excess of movement of the bike didn't let me see the real behaviour of the bike before, and it feels great.

Dont take me wrong, Weave effect is nice, i like it in some very forced situations, but once it appears it just doesn't stop.
I asked Alibaskins to share his suspensions settings here, maybe this info can help Piboso to solve the issue.

Alibaskins

I haven't a complete setup.
Just turn down all parameters for suspensions (Spring, Bump...).

It's like in beta1 and 2 if my memory is correct. I used those parameters.

But on victoria, for example, we can play without this setup.
I think the weight of the bike is too low on the front of the bike.
We have wheeling when we are accelerating and we have problems at low speed when the inertia is too low.

I'm not a specialist... I don't know if those informations are helpful for Piboso...

I have another "strange" (not really) effect with radius calcul. On different parts of a lap, the bike can't take all rpms. There is a constraint too big and engine can't take all rpms.
I think it's very good to have this constraint, but it's too much important in my opinion.

ps : I'm agree with warlock for first view. It's very very strange now ^^

Même si sans maîtrise la puissance n'est rien, sans puissance, la maîtrise ne fait pas tout !

guigui404

I think i can give feedback now i've play enough time , so wheeli too much i think and wobble a lot but with concentration wobble is not really a problem , wheeli it's a real problem for speed of the motorbike :-(

iceRasta

My rider is away :( I don't know why and how but from now to then the rider was away and there is just the bike driving around the track :( Anyone know what to do?


guigui404

Quote from: iceRasta on June 30, 2014, 05:09:38 PM
My rider is away :( I don't know why and how but from now to then the rider was away and there is just the bike driving around the track :( Anyone know what to do?


it's a bug already known men , nothing to do just wait or go pit ^^"

Arvoss

Quote from: guigui404 on June 30, 2014, 06:58:59 PM
it's a bug already known men , nothing to do just wait or go pit ^^"

No no, his rider is invisible, his bike is not riding alone :P

skerp

Quote from: Alibaskins on June 30, 2014, 10:49:05 AM
I haven't a complete setup.
Just turn down all parameters for suspensions (Spring, Bump...).

It's like in beta1 and 2 if my memory is correct. I used those parameters.

But on victoria, for example, we can play without this setup.
I think the weight of the bike is too low on the front of the bike.
We have wheeling when we are accelerating and we have problems at low speed when the inertia is too low.

I'm not a specialist... I don't know if those informations are helpful for Piboso...

I have another "strange" (not really) effect with radius calcul. On different parts of a lap, the bike can't take all rpms. There is a constraint too big and engine can't take all rpms.
I think it's very good to have this constraint, but it's too much important in my opinion.

ps : I'm agree with warlock for first view. It's very very strange now ^^

Thank you very much Alibaskins!!now it's much better, your setting is the only way to use this beta without falling continuously ;)