New Forum Software: https://forum.piboso.com/index.php?topic=6568
Started by Grooveski, February 06, 2015, 06:06:25 pm
Quote from: h106frp on February 15, 2015, 01:00:27 pmCant see from my region really must get around to 'sorting' this issue
Quote from: Hawk_UK on February 15, 2015, 03:48:23 pmTry installing "Hola Unblocker". Silly UK and American authorities think they can straight jacket internet usage. LolJOIN THE REVOLUTION!!
Quote from: Hawk_UK on February 15, 2015, 11:57:02 pmNo wonder UKIP are doing so well. Straight no nonsense talking,
Quote from: h106frp on February 15, 2015, 01:12:23 amThanks to nouvaics excellent photos i have started to look for some textures, the control tower has had some dodgy paint jobs - should we leave 'as is' or touch them up? It could do with a lick of paint to hide the old signwriting Personally quite like the rustic look Left image is front, right image is podium sideHow are you going to handle the tree details? The detail is great, and trees like this run along many of the embankments, must be a way to get them to look good This one is right on the track edge. I have seen the 2 planes at right angle tree model, but i am not sure it would work for these...
Quote from: Grooveski on February 01, 2015, 07:57:58 pmHave a play with opening the eps versions. You have to specify your canvas size in pixels when you open it.EPS is the best format for templates. A crisp line on a transparent background at any resolution. Very usable.
Quote from: Grooveski on February 02, 2015, 07:19:35 pmIf you deform images to squeeze them into bits of template they'll go into the game and the game will just deform them back out again. It's probably not going to be very noticable if it's just a tiny amount but it's not doing any good and is a bit pointless, more work for you and anyone who may want to change things later.Better for you to lay the parts roughly into place on the template and send it back saying "adjust UV". I'll then load what you've sent into the background of the UV window and drag the parts and points around until the UVmap fits the skin.