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World Racing Series beta14 available! :)

Race Rules - in the name of sportsmanship

Started by Napalm Nick, May 16, 2015, 07:25:05 pm

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Napalm Nick

May 16, 2015, 07:25:05 pm Last Edit: April 05, 2017, 09:57:24 pm by Napalm Nick
Owners Club - Beta Chapter - RULES
For Club races only. Championship rules will differ as required.

Pah "bloody rules" I hear you say.

I nicked these rules direct from the excellent work JJS209 did compiling them. Thanks JJ. I want to keep them generally the same as yours so if you amend yours please let me know.

They are generic for all races so fair to use here. Amendments specifically for the club are in red. 
Racing rules are a good idea no matter if we are here primarily for fun, hopefully you agree.

GP Bikes Racing rules / Points of reference v1.3

1       Gentlemen's agreement
1.1    Be respectful to any rider, no matter if he is fast or slow, newbie or veteran, girl or man, ...
1.2    Unsporting behaviour, insults or any offence is strictly forbidden.

2       Chat
2.1    LIMITED In-Game-Chat is allowed in qualifying and during race (but please keep it to only apologies and stuff like that during the race).

3       Races and inexperienced riders
3.1    A race, especially in championships, takes a lot of effort and time to prepare for.
         At first you need to learn the track, practise on it, find a working setup for the race and another one for the qualifying.
         Keep in mind, that a lot of riders invest a lot of time in these preparations so are likely to be annoyed if they are impeded where the situation should of been avoided.
         In case you are new to GP Bikes and want to take part to get fully into it and make race experiences there are a couple of things that need to be respected.
         In training and qualifying you will see the lap-times of the other participating riders. Regarding to these times you can decide how fast or slow you are.
         With this comparison you should be able to assume how often you will get overtaken in the following race.
         Also check how many falls you make in average on a lap and consider that too.
         At the race start and in the following first turns you need to be extremely careful and respectful with the surrounding riders!
         Take a wide line if its necessary to avoid an incident!
         Leave the track if you made a mistake that results in an accident with another rider!
         Try to prevent every contact with others and be fair!

4       Qualifying and pit
4.1    When you are on an out-lap or in-lap, you have to remain out of the way of a rider on a hotlap
4.2    Bikes on track have right of way over bikes entering the track from the pits
4.3    While riding in the pit lane, riders must use the pit "fastlane" to avoid collisions with other riders
4.4    Observe the Pit speed limit - this will enforce the feeling of correct speed if ride-through penalties should occur.

5       Crashes, contacts and collisions
5.1    Contact and collisions must be avoided
5.2    If you make a mistake and you can prevent an incident with another nearby rider by steering into the dirt, grass or a wall, it's expected you do so (lol).
5.3    If a contact of bikes causes an accident, the guilty rider must let the rider that created contact regain position as soon as possible, within the next half lap.

6      Overtaking
6.1    Respect the line of the other rider, be fair and don't cut his line
6.2    If an overtaking rider has his front wheel on the turn-in point of a corner in front of the defending bikes then cornering room must be given by the defending rider.
6.3    If there is no chance to pass into the turn and the front wheel of the trailing bike is near to the rear wheel and not alongside of the defending bike, then cornering room must be given by the trailing bike.
6.4    If sufficient overlap is not kept throughout the corner then the leading bike has the right to choose any line he wishes at the corner exit and the following bike must then yield if he can't overtake without any danger.

7       Defending your position
7.1    Any rider moving back towards the racing line, having earlier defended his position off-line, should leave at least one  bike width between his own bike and the edge of the track on the approach to the corner.
7.2    Any rider defending their position on a straight, and before any braking area, may use the full width of the track during his move, provided no significant portion of the bike attempting to pass is alongside his.
7.3    If on a straight any part of the front wheel of the bike attempting to pass is alongside the rear wheel of the bike in front this will be deemed to be a significant portion.
7.4    Blocking is not permitted at any time.
7.5    You have to position your bike on the defensive line before the trailing rider attempts to pass you, and not as a reaction to his attempt.
7.6    Manoeuvres that push other riders to the edge of the track or any other abnormal change of direction is not permitted.
7.7    If you have to relinquish a position, move off the racing line before you slow down. Continue at your pace until the other rider passes you.

8       Being lapped
8.1    As soon as a rider is caught by another rider who is about to lap him, the rider who is about be lapped must allow the lapping rider pass at the first available opportunity. Safely and with minimal disruption. He should be predictable, shouldn't brake hard or quickly change his racing line.
8.2    If possible and on a straight section make a clear signal by raising arm and moving off line to indicate you are expecting to be passed

9       Recovering from an incident, resetting the bike
9.1    A rider recovering from an incident must try to not impede any other bike. If you have reset your bike back onto the track, accelerate to a normal pace and then re-enter the racing line which prevents collisions with other riders.
         If you reset yourself after an incident in a slow turn, you can directly re-enter to the racing line assuming you have reached racing speed at that position.
9.2    If two or more bikes involved in a position battle together leave the track for any reason, they must rejoin in the order they left the track and without gaining an advantage
9.3    Resetting bike - it is good club form to listen for other bikes approaching your reset position and WAITING for them to pass before resetting. Especially on the first few corners when a lot of bikes will be passing. Whilst this may be frustrating your sportsmanship will be highly respected.

10    Track limits
10.1  Riders must stay within the white lines that define the track inner and outer limits. Using the kerbs is allowed.
10.2  A rider will be judged to have left the track if no part of the bike remains within the track limits described in rule (10.1)
10.3  Should a bike leave the track limits the rider can rejoin if its safe and without gaining any advantage.
10.4  If a position is gained by going outside the track limits stated in rule (10.1), you must relinquish that position.

11. Lapping
11.1 If you are lapping a slower rider you are under the rules stated in 6 above.
11.2 It is your responsibility to pass cleanly.

12. Failing to finish a race
12.1 Failing to take the finish line chequered flag for whatever reason will result in a 0 point finish position.
This includes for core.exe which should be considered bad luck, and rage quitting which is unfair for everybody who wants to race and gain an honourable position.
12.2 Failing to finish a race and 0 positional point does not affect any other points awarded during, before or after that event (for example the 'everyone who turns up gets a point' award is not affected)

         Additional: Any disputes will be decided by the race directors and another chosen member.

Dispute decisions are final and should be taken in the good spirit of the Club (even if you don't agree). Disputes must be made within 48 hours of the Race finish.

Normally any dispute can be avoided with a heart felt apology. :)
"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."

Napalm Nick

Rule update 9.3 added - Love for your fellow racer.  ;)
"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."


Quote from: Napalm Nick on May 22, 2015, 08:10:20 am
Rule update 9.3 added - Love for your fellow racer.  ;)

Easier said than done in my opinion, as the sound system on GPB isn't particularly good to say the least at being able to judge when a bike is far away or near when your on the bike, especially when you have parts of the track that are close together, ie: a back straight and main straight relatively close together will sound like the bikes are on the same stretch of road(just an example).

I understand were your coming from, and I agree in principle, but until a fallen rider can look back down the road before he resets his bike onto the track I don't think this is possible right now.

Maybe in Beta 7 Piboso will have a solution for this issue?


Napalm Nick

Agree Hawk sounds don't seem to blend do they, all I ask is people try.

I'm sure after Beta 7 all will be fixed!

PMA-Positive Mental Attitude - a life lesson from BOBR6!  :D
"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."

Napalm Nick

As a result of a recent high class court action against the club and its operating code of practice,  we have been advised to make a rule book addition, namely Article 12 above.
The addition is in  probationary force for the next 24 hours. If undisputed will remain in force for the foreseeable future.
"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."

Napalm Nick

Some minor changes made for clarity mainly in Section 10

Thank you Teeds.
"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."