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Rider just seems to let go of bike sometimes

Started by h106frp, June 07, 2015, 09:46:19 AM

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HornetMaX

Quote from: RIDER on June 07, 2015, 11:35:18 PM
If you post a video or screenshot it should be easy to tell.
A video please. Or at least a replay file.

MaX.

RIDER

June 08, 2015, 05:16:32 PM #16 Last Edit: June 08, 2015, 05:26:52 PM by RIDER
This could be too much corner speed, combined with bad steering corrections from the rider. Sudden camber changes at max lean often cause crashes if you don't account for the change in grip yourself. The rider doesn't account for the new max lean angle fast enough. Similarly if you run in hot in some slow corners at max lean, the rider will try to add lean angle for some reason. Maybe it detects the extra weight/grip at the front on entry, but your at mid corner by the time it adds lean. Playing with your direct lean setting might help.

h106frp

Thanks everyone, lots of things to try out later.

Wish the bike would actually crash rather than the rider leaping off what would appear to be a perfectly good bike, would be a lot less confusing.

h106frp

Getting on a lot better with the R6  bike model :) very few random events occurring now.

Also tried playing with 'direct lean', turned it up to about 65%, big difference and i am finding the bike much easier to control  :) At low values of 'direct lean' the bike seems heavy on the steering and needs large amounts of opposite stick input (gamepad) to lift the bike out of a turn leading to a lot of stick wobbling to get the bike stable and upright.

Having fun with Mallory track and bike almost seems predictable  :)

Then i thought i would try Nordschleife, horror!, bike very unstable and crashes while riding at constant throttle in a straight line  :( - gave up with it for now.

I obviously have a lot to learn about how to get the game set up properly with different tracks and bikes.

Big ask....  Does GPB have a manual of any sort? It would be nice to have detailed explanations of the option settings and exactly how they effect the model as well as how all the network side of things work, and the garage settings, and ............ The forum has a lot of excellent info but it is spread all over the place.

Hawk

Quote from: h106frp on June 10, 2015, 09:10:51 AM
Getting on a lot better with the R6  bike model :) very few random events occurring now.

Also tried playing with 'direct lean', turned it up to about 65%, big difference and i am finding the bike much easier to control  :) At low values of 'direct lean' the bike seems heavy on the steering and needs large amounts of opposite stick input (gamepad) to lift the bike out of a turn leading to a lot of stick wobbling to get the bike stable and upright.

Having fun with Mallory track and bike almost seems predictable  :)

Then i thought i would try Nordschleife, horror!, bike very unstable and crashes while riding at constant throttle in a straight line  :( - gave up with it for now.

I obviously have a lot to learn about how to get the game set up properly with different tracks and bikes.

Big ask....  Does GPB have a manual of any sort? It would be nice to have detailed explanations of the option settings and exactly how they effect the model as well as how all the network side of things work, and the garage settings, and ............ The forum has a lot of excellent info but it is spread all over the place.

Max did a very good detailed manual of this kind here: http://forum.piboso.com/index.php?topic=431.0 I think you'll find it very useful.  ;)

Hawk.

BOBR6 84

June 10, 2015, 10:45:13 AM #20 Last Edit: June 10, 2015, 10:52:12 AM by BOBR6 84
I think all the different control settings can be a problem.. Just going by what iv tried in GPB..

Direct lean iv set at 35 (il check) if I use direct lean 100% it completely changes the handling.. Impossible for me.

With 35% I can still be busy on the thumb stick, lots of left/right and circle movements to make constant corrections..

With 100% that is impossible as the bike responds in a big way to the slightest movement of the thumb stick!

So it seems to me with direct lean 100% you have to be super steady picking up the bike etc because if you try before the bike is ''ready'' strange stuff happens lol.

With lower direct lean input the delay you get leaning left/right makes sense to me.. More of a feeling for weight transfer, putting the bike where it wants to be with the right timing.

Basicly with so many options its no wonder why there's so many different opinions about GPB..


Hawk

Quote from: BOBR6 84 on June 10, 2015, 10:45:13 AM
I think all the different control settings can be a problem.. Just going by what iv tried in GPB..

Direct lean iv set at 35 (il check) if I use direct lean 100% it completely changes the handling.. Impossible for me.

With 35% I can still be busy on the thumb stick, lots of left/right and circle movements to make constant corrections..

With 100% that is impossible as the bike responds in a big way to the slightest movement of the thumb stick!

So it seems to me with direct lean 100% you have to be super steady picking up the bike etc because if you try before the bike is ''ready'' strange stuff happens lol.

With lower direct lean input the delay you get leaning left/right makes sense to me.. More of a feeling for weight transfer, putting the bike where it wants to be with the right timing.

I use 100% direct lean but I use a joystick so judging the bikes lean angle is directly correlated to the angle of my joystick so it's easier for me that way. If I use an Xbox gamepad(like I used to) it has circular stick stops and if you use the y/z axis of the same stick for accelerator and brake, as I do, you end up not being able to fully lean the bike over. This is why I changed back to using a joystick controller.

Can't wait till there is a proper motorcycle controller released! I'll be one of the first to buy!  ;D ;D

Hawk.

h106frp

Wonderful stuff by MaX, i am blind and i did miss the sticky for the manual  :-[ :-[

Be nice if it was available as a pdf  though

It is difficult to visualize the effect of adjusting the controller values and they do have quite a dramatic effect on how the bike model responds. Some sort of graph or test window of controller input vs bike movement might be a nice addition to the setup screen.

C21

QuoteI think all the different control settings can be a problem.. Just going by what iv tried in GPB..

Direct lean iv set at 35 (il check) if I use direct lean 100% it completely changes the handling.. Impossible for me.

With 35% I can still be busy on the thumb stick, lots of left/right and circle movements to make constant corrections..

With 100% that is impossible as the bike responds in a big way to the slightest movement of the thumb stick!

So it seems to me with direct lean 100% you have to be super steady picking up the bike etc because if you try before the bike is ''ready'' strange stuff happens lol.
+1
tried 100% direct lean...really unridable.
now at 25 or 35?? (have to get a look) it is playable using Xbox controller.
# Member of the CAWS Racing Team #


teeds

Quote from: h106frp on June 10, 2015, 09:10:51 AM
Also tried playing with 'direct lean', turned it up to about 65%, big difference and i am finding the bike much easier to control  :) At low values of 'direct lean' the bike seems heavy on the steering and needs large amounts of opposite stick input (gamepad) to lift the bike out of a turn leading to a lot of stick wobbling to get the bike stable and upright.

What controller are you running with then H, not your custom rig?

HornetMaX

Quote from: C21 on June 10, 2015, 11:10:42 AM
QuoteI think all the different control settings can be a problem.. Just going by what iv tried in GPB..

Direct lean iv set at 35 (il check) if I use direct lean 100% it completely changes the handling.. Impossible for me.

With 35% I can still be busy on the thumb stick, lots of left/right and circle movements to make constant corrections..

With 100% that is impossible as the bike responds in a big way to the slightest movement of the thumb stick!

So it seems to me with direct lean 100% you have to be super steady picking up the bike etc because if you try before the bike is ''ready'' strange stuff happens lol.
+1
tried 100% direct lean...really unridable.
now at 25 or 35?? (have to get a look) it is playable using Xbox controller.
It's really really a matter of habits. Yes, with 100% you do have to be steady, but it's not that hard, just need to get accustomed to.
Personally I just hate the principle that to pick up the bike from leaning left, you have to move the stick right past its mid point.

In past betas where the only options were 0% or 100%, I was definitely preferring 100% by a giant margin.
Now I use something less, but essentially anything between 70% and 100% is fine to me.

I'm sure I could force myself to use lower values (30-50%, lower than that it doesn't make sense to me), but I don't see the reason.

Bottom line: use anything you're comfy with (below 30% I still think it's very weird).


MaX.

Hawk

Quote from: h106frp on June 10, 2015, 11:05:06 AM
Wonderful stuff by MaX, i am blind and i did miss the sticky for the manual  :-[ :-[

Be nice if it was available as a pdf  though

It is difficult to visualize the effect of adjusting the controller values and they do have quite a dramatic effect on how the bike model responds. Some sort of graph or test window of controller input vs bike movement might be a nice addition to the setup screen.

I can create a PDF file, but I don't know how to get all the links on the page working properly as they do on original page?
I just tried it and currently the links will open the actual forum page/position for that link. Any ideas?

Hawk.

Napalm Nick

Cut and paste it all into Word, then remap the links to anchors.  2 minute job, not lol.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

h106frp

Quote from: teeds on June 10, 2015, 11:12:25 AM
Quote from: h106frp on June 10, 2015, 09:10:51 AM
Also tried playing with 'direct lean', turned it up to about 65%, big difference and i am finding the bike much easier to control  :) At low values of 'direct lean' the bike seems heavy on the steering and needs large amounts of opposite stick input (gamepad) to lift the bike out of a turn leading to a lot of stick wobbling to get the bike stable and upright.

What controller are you running with then H, not your custom rig?

xbox 360 controller for now as i like the triggers for throttle and brake. Its alright but a bit notchy on the sticks around the centers and the triggers are a bit unresponsive until they are about 30% in. Should probably strip it down and see if it can be 'fixed'  ;)

Must get back to my steer rig but sidetracked by the EDTracker and actually got into playing the sim a lot more than i have before, it would now seem weird not having the freelook mode in first person.

Also want to get foot gear control working as the rubbish auto downshift is now responsible for most of my crashes, it seems to be related to the problem with the triggers as its easy to end up with the throttle shut off completely which causes huge downshifting and wheel lock ups.

RIDER

June 12, 2015, 02:44:21 AM #29 Last Edit: June 27, 2015, 08:40:31 PM by RIDER
I use a wheel, so just wanted to add a comparison to the gamepad users. In my tests I notice lower direct lean gives more stability over bumps and higher max lean angle. Im using 3% and that gives max corner speed, but still allows me to get the bike sideways whenever. 100 gives a faster response and better control, and works perfect for more of a point and shoot riding style because the rider doesn't automatically steer into slides to correct them.  About 23% felt most realistic, but any setting can be fast with a wheel.

EDIT: I found out direct lean isn't working correctly for me, so disregard this post.