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Paint creation tutorial

Started by PiBoSo, October 14, 2015, 06:24:37 pm

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PiBoSo

October 14, 2015, 06:24:37 pm Last Edit: October 14, 2015, 06:27:51 pm by PiBoSo
Paints are used to change the liveries of cars and driver.

To add an helmet paint:
1) Download the templates: http://www.worldracingseries.net/?page=downloads
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd: http://www.worldracingseries.net/?page=downloads
4) create the directory structure driver/helmets/default/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.

To change the helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.


Inside World Racing Series, when in the "Viewer" page, it is possible to reload a paint from disk pressing the 'r' key.
"Obviously your ambition outweighs your talent".

PiBoSo

"Obviously your ambition outweighs your talent".

PiBoSo


Templates updated to add the wireframe layer and to fix the name of the SL RD blurred rim:
http://www.worldracingseries.net/?page=downloads
"Obviously your ambition outweighs your talent".

PiBoSo

November 28, 2015, 09:06:13 pm #3 Last Edit: November 28, 2015, 09:38:10 pm by PiBoSo

Templates updated to add the wingless sprint car and to fix the name of the driver's suit:
http://www.worldracingseries.net/?page=downloads
"Obviously your ambition outweighs your talent".

PiBoSo

"Obviously your ambition outweighs your talent".

RiccoChicco


HornetMaX

Minor issue, the reload button doesn't refresh the currently selected .tga: actually, it clears the selection but the preview stays.
It should either clear the selection and the preview, or keep the selection and update the preview (I guess the latter is a tad better).

Anyway, much better than before, thanks !

matty0l215

Thankyou Piboso ;D

The preview of the TGA never refreshed (well for me anyway) but having the reload function helps massively :D

Even if you go to DIR read, it now remembers where you last picked :D

PiBoSo


Templates updated to add the tyres' sidewall of the sprint cars:
http://www.worldracingseries.net/?page=downloads
"Obviously your ambition outweighs your talent".

DarkHorse0

January 07, 2017, 06:12:23 pm #9 Last Edit: January 07, 2017, 08:47:31 pm by DarkHorse0
I packed my .tga file with paint ed. I see my paint job on paint ed, I put it into the C:\Program Files (x86)\World Racing Series\wrs\driver\helmets\default\paints and it will not show in game.

h106frp

Is visor#2 (rain) also applicable for GPB?

PiBoSo

"Obviously your ambition outweighs your talent".

DarkHorse0

January 07, 2017, 11:51:15 pm #12 Last Edit: January 08, 2017, 12:06:46 am by DarkHorse0
I think I figured it out, TGA or BMP has to be named helmet for the paint ed to convert?


How do I install a driver suit?

PiBoSo

"Obviously your ambition outweighs your talent".