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September 25, 2020, 08:23:39 PM


GP Bikes beta18c available! :)

Ways to change Draw distance in MapViewer?

Started by bison160, December 17, 2015, 07:43:52 AM

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I am finally getting some track textures that I can live with and would like to take a couple screenshots in the viewer to show, but if I zoom out far enough to capture a shot of the whole track, the textures block out terribly. I am working on blending a couple different layers and want to know how its going to look from trackside cams, but have the same problem. When looking down a straightaway from the entrance of T1 towards T4, the textures on the turn are blocky and look terrible. Is there a way to increase the texture LOD rate? Will it look the same in game? I don't notice PiBoSo's knoxville doing it and its roughly around the same size track.

Any help would be greatly appreciated!


Same problem in MXB. Thought it was worth pointing out that I DO notice it on PiBoSo's stock tracks.


I have noticed some degrading of the textures on Knoxville as well, but it seems even worse in the viewer. Here are a couple examples. You can't even get a decent screenshot. On the Knoxville track in game, the one trackside cam is on one straightaway outside the track, and it can follow the car all the way around the track and you never see anything close to this bad. This track is comparable to Knoxville in size too so I know that's not the issue. I can't imagine how back a large track like Daytona or Talladega, or even an intermediate track like Kansas, Las Vegas, etc. We really need larger draw distances for ovals.


Right but remember fov also plays a big part. It looks worse in mapview because it has a high fov, better in game and worse in helmet cam (fisheye style).