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August 26, 2025, 10:49:00 PM

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World Racing Series beta14 available! :)


A try at modelling - WIP

Started by h106frp, January 03, 2016, 11:15:39 PM

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Hawk

Quote from: HornetMaX on April 15, 2016, 07:05:09 AM
This has a chance of becoming THE reference bike (in terms of 3d modelling).
I am sure that if you could write down in a document all that you've learnt in the process (except pure 3d modelling skills, of course) it would become an instant classic amongst modders.

+1
I absolutely second that, Max!  ;D

@H...... It looks stunning mate! Gorgeous! Fantastic job! ;D :-* 8)

Hawk.

Reactive

April 15, 2016, 10:33:12 PM #136 Last Edit: April 16, 2016, 12:51:23 AM by Reactive
Quote from: h106frp on April 15, 2016, 08:47:29 AM
The chain is a total mystery, for the tyres i am guessing it has a single sidewall texture but wondering if i should map the entire tyre circumference as a texture or is it tiled in segments?
IMO sidewall is better as entire piece. Also as I know the GPB can use a normal maps, you can bake them for better looking model.
10 mins for unwrapping:https://drive.google.com/open?id=0B9hv_4l4RDhzV3VNSmVqdTJVa1k
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

h106frp

My lovely stand  :)   (finally)




Napalm Nick

"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Boerenlater

I stopped gaming (and GP-Bikes)

doubledragoncc

Well done mate, looks stunning

Also looks ready to test ride chappy

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Manu

It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Blackheart


h106frp

Front intake grilles, texture map engine, experiment with methods for adding vents holes to the discs, sort the geometry, create the 'livery' texture template

and then get the damn chain to animate  >:(

Then its done as far as an initial test release for online appraisal, single player hot lapping is fine on my mid-range system and does not seem to cause any problems even with the high res model parts  :)

Then hopefully create the LODs and temporary part files to finish it properly.

Then see just how far we can push the detail level for a hot lap bike for my own single player use ready for Olivers Mt.  ;)

@ Blackheart - thanks, i was pulling my hair out at one point trying to solve the problem until i realised my game file unzipping error  ::)   It actually looks pretty nice if you fiddle the stand position/config so that it just sits on its road wheels with no stand - might have to suggest proper provision is made for road bikes  ;)

HornetMaX

Quote from: Blackheart on April 20, 2016, 09:37:01 AM
I love this stand  ;D
I have the same at home. For real I mean, but in red :)

Blackheart

@h106frp

I'm preparing a bike for a stress test of GP Bikes, has 300k of polys, in single player the framerate is perfect on my old laptop with all setting to max.  :o

doubledragoncc

Sounds great.

This is getting exciting.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

BozoCRO

Please release this, you can fine tune it later  ;D

h106frp

Quote from: Blackheart on April 20, 2016, 09:57:33 AM
@h106frp

I'm preparing a bike for a stress test of GP Bikes, has 300k of polys, in single player the framerate is perfect on my old laptop with all setting to max.  :o

Very interested in this, it appears that the bikes do not create an excessive graphical overhead (on modern graphics cards) and i think that we can probably be quite detailed. The on-line bike load time needs checking that it does not cause problems though.

From testing it does seem that a LOD system for track models would be the best development to average the graphical loading

h106frp

Taking a break from watching Blender render occlusions  ;)

https://www.youtube.com/v/qA_L3WfHUhk

Starting to look a bit more refined with a few graphics  :)