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August 26, 2025, 10:44:04 PM

A try at modelling - WIP

Started by h106frp, January 03, 2016, 11:15:39 PM

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BozoCRO

+ engine cut off when shifting

Hawk

Quote from: matty0l215 on May 07, 2016, 08:22:05 AM
TCS and AW should not be on this bike, it also shouldn't have engine breaking control (The bike has a lot of engine breaking and it shouldn't be adjustable) In my opinion.   :P

I've only done about 5 laps around Snetterton but i really like the bike. I will give a bit more feedback once i've ridden it more :D

More engine brake?!  :o :o  ;D
Bloody hell! I've no chance of racing with it then! Hehe  ;D

Hawk.

h106frp

May 07, 2016, 11:51:51 AM #212 Last Edit: May 10, 2016, 12:41:37 AM by h106frp
Thanks for the response so far, priorities for next alpha;

The livery paint is too reflective so i can fix that and check tyre mapping
Looks much better with a nice solid red - reshaded, tyre needed more contrast on the recessed tread - remapped and re-shaded, reduced reflection/glare on gauges - re-shaded

Sound will be fixed, its an old temporary file from B7, now we have MaXSCL for b8 i can have a go at sorting it - i hate sound editing  :(
Done something different especially for 1P riding ;) temporary but improved so its bearable. - still hate sound editing  >:(

I tried removing TCS and AW (used the default 125 style throttle control) and strange things started to occur with engine run away on closed throttle  ??? but i will look at that again, we are still allowed the slipper clutch so maybe i can tune that so its not too ferocious on down shift. With no AW we are reliant on the Vriders clutch control though for autoclutch; be prepared to see a lot of the sky model if you do not have manual clutch  ::)
- Done, engine maps must produce positive torque on both curves at low rpm for analogue throttle tick-over  ::). Retained ability to select the 3 engine types but without electronic aids. All engines re-mapped. Added alternative primary ratio. Bike needs controlled downshifting and throttle but very manageable in a realistic sense.

The general geometry and handling do not seem to have raised too many complaints so that is good. People always say 'physics tuning' but too be honest you do not have much available to change - its mainly BikeED geometry that controls the bike behavior in game.
-- camera position tweaked same as 990





HornetMaX

Quote from: h106frp on May 07, 2016, 11:51:51 AM
Sound will be fixed, its an old temporary file from B7, now we have MaXSCL for b8 i can have a go at sorting it - i hate sound editing  :(
Warlock is the man you want to talk to :)

Quote from: h106frp on May 07, 2016, 11:51:51 AM
I tried removing TCS and AW (used the default 125 style throttle control) and strange things started to occur with engine run away on closed throttle  ???
Sounds like you messed something in the idle control.
I'd have a look at what is done for the varese, probably a closer example.

Quote from: h106frp on May 07, 2016, 11:51:51 AM
The general geometry and handling do not seem to have raised too many complaints so that is good. People always say 'physics tuning' but too be honest you do not have much available to change - its mainly BikeED geometry that controls the bike behavior in game.
And the tyres ! :)

h106frp

For Alpha2; I am going to try and release before the 12th so the on line can be tested

Fixed issues reported by testers who were kind enough to comment - see edit above, plus

Newer sounds - not great but better, engine volume reduced so you can now hear; sliderdrag, wind noise, transmission, gear hit and miss, brakes f&R, tyre lock squeal correctly in 1P; this makes riding in 1P without TC/ECU/AW a much better proposition. Some will like, some will loathe but it is probably more realistic for road bike volumes and i have found it makes riding the bike much easier with the extra level of audible feedback.

Shadow models - all done, model casts correct shadow profiles 1P and 3P

Temporary model - done, only required for on line so currently untested

Engine models - remapped to make the higher output engines more challenging and retain play balance - the road is a nice forgiving starter/wet engine and its quite difficult to drop the bike, the race requires more care with with throttle and gearshift to avoid running out of track on the approach to tight turns or getting crossed up on the exit.

Paint files - packed the basic white AO TGAs for the livery into a paint file that loads in the showroom model (surprised that plain white livery and gold trim actually look nice on a 916), i will add wheels and frame + UV maps if i can before the deadline, maybe the basic yellow and Senna paint variants as well as these are fairly simple.

Outstanding;
LODs
Some minor texturing of parts, mainly pipes and brake lines

Generally feels a bit more complete and more enjoyable to ride, any on line issues will be the next hurdle to clear

doubledragoncc

YEAH BABY!!!!!!!!!!!!!!!!!!!

Great news. I like the Duke in White, Yellow as well as Red. It is just like a Lambo, it has the right presence to look good in any color. So looking forward to this, and with the sounds not making me wonder where the other bike is when on the track on my own lol, sorry H, the sound did drive me insane a wee bit.

Thanks for all the hard work.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

h106frp

I think engine sound volume has crept up on a lot of mod bikes. It was accidental at first but i immediately noticed that the other sound effects suddenly became much more present in 1P and the engine volume changes correctly between 1P and 3P. In 3P you get the chase view higher engine volume and in replay the levels change depending on the view position.

In 1P the transmission whine is probably a better indication of engine load than the exhaust so up shifting is easier, its also easier to tell when the rear is locked during downshifting.

It has made me think that the transmission whine SLV could be modified nicely to include different intake roar on throttle open/close and it loads into MaX's tool OK. Unfortunately the default wav is encrypted so i will have to start from scratch.

doubledragoncc

For me H, it was the transition from open to closed throttle that was so wrong. The slightest movement and I did not know where the revs really were. It was very confusing. It was also the difference between the sounds of the motor, to varied, it was as if the were 3 different bikes between my legs at the same time!!! LOL

I know sound is a bitch to get right. It will take you time to do so but as with the rest of the bike I am sure when you sort it then it will be perfect too.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Hawk

Your doing "superb" work there H..... I'm really looking forward to trying this baby out online!  ;D

Thank you for all your hard work and dedication to this project mate!  ;D 8)

Hawk.

h106frp

The multiple drone sounds of the original are gone and all the files are new but i did have to take an existing 4cyl bike sound and shift the frequencies down before adding some EQ, tickover sound is easy and samples are plentiful but everything else is challenging.

I tried building samples from scratch using computed firing frequency and the recognized harmonics tones but it was characterless. It was easy to make lots of samples and transition them nicely so it might be worth looking at again when i get the other mechanics of the bike complete.

Thanks to everyone who has tried the alpha1 bike, the lower powered historic 4S bikes are obviously not going to be to everyone's  tastes   ;) .

HornetMaX

Quote from: h106frp on May 12, 2016, 10:20:01 AM
It has made me think that the transmission whine SLV could be modified nicely to include different intake roar on throttle open/close and it loads into MaX's tool OK.
But why would you include these in the transmission whine instead of in a proper layer in the engine .scl ?
Most likely the whine does not depend on the throttle position so ...

h106frp

May 12, 2016, 11:09:35 AM #221 Last Edit: May 12, 2016, 11:14:33 AM by h106frp
I might try another layer in the engine slv - good point.

It would be really nice if you could just declare a completely new channel in sfx with its own 3D positions and physics dependencies - turbocharger anyone  ;)

At the moment with the more balanced sounds the thing i really find annoys me is the wind noise just being proportional to bike speed. I have suggested before that for a sports bike (would not apply to KRP i suppose) the perceived volume should also include rider head position, at higher speeds as you tuck into the bubble behind the fairing the wind noise volume goes down significantly and then blasts you again as you pop up ready for a corner.

@BozoCro, + engine cut off when shifting. What do you mean by this and i will see if i can fix it if it was not the TC/ECU thing. Currently you will need to dip the throttle for a clean manual upshift - i have not tried the gearshift preload menu option, it might still work for clutchless shifting.

doubledragoncc

I have gotten lazy with my clutch as the most bikes it is only needed to pull away and I love slipping the clutch lol. I look forward to testing the next version as I just could not get along with the sound. I am VERY sound dependent which is why Piboso needs to sort it out when bikes are near each other, it is terrible right now and GGGGRRRRRRRRRRRRR says it all.

I like that this bike will need more clutch work.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

h106frp

Being able to (analogue) slip the clutch on late corner turn-in will be a bonus with this bike and the R engine as the VR riders auto clutch control is a bit 'odd' at times  ;)

doubledragoncc

The actual simulation of the clutch is still not perfect, but pretty good. You still cant really ride a bike like you can in real life. Doing doughnuts and so is still not realistic while using real controls. A lot of the problem is Piboso is only able to test with a game pad(for now, he's next on my gift list lol).

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.