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April 20, 2024, 04:19:02 AM

Knockhill

Started by Grooveski, March 28, 2016, 06:26:00 PM

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Grooveski

Was just changing out the main tree texture(this one's higher-res(and I have a normal map for it too :) )) when I noticed the high-res trees had something wierd going on.
Turned out to be a 3-LOD model but not the usual kind - on these ones the trunk and foliage LODs shared the same geometry and it was only the foliage density that changed between them.
....anyway, done a merge points then a unify polys and the count dropped to under 40k without anything changing visualy.   :D
.....so I added more trees to celebrate.   ;D



:-\  Still looks a bit bare without the FC fenceline.  I'm not that far round yet with the wire fences.

Grooveski

Quote from: Grooveski on February 02, 2017, 06:08:47 PMTurned out to be a 3-LOD model but not the usual kind - on these ones the trunk and foliage LODs shared the same geometry and it was only the foliage density that changed between them.

That makes it sound too correct - shared geometry and additional foliage added as the lods get closer.
Each tri would be one poly thick.

...but this was:
Trunk  - one tri was three polys thick.
Foliage - some was one poly, some was two and some was three - so three seperate models piled on top of each other.

Sorry.  Just thought if I was going to explain it I may as well explain it right.    :P

Donnie

I see this is being tested on the server list. How's it looking?  Can't wait

Grooveski

Hey Donnie.  Sorry, been so busy dotting i's and crossing t's that I didn't notice your post.

V1 was full of holes, psychedelic UV glitches and flickering model parts.
V2 was a step in the right direction but still had issues.
V3 is going through the grinder right now.  All going well this one should be fit for release.   ;)

Grooveski

Got there in the end.   ;D

Many thanks to Hawk for the conversion and setup help. ;)
...and to Napalm Nick for the camera set.   8)
....and the rest of the CAWS team for additional help and testing.

NOTE:  In order to view the track properly you must change:
drawdistance=1000
to:
drawdistance=20000
...in profile.ini
(\Documents\PiBoSo\GP Bikes\profiles\<your profile>\)

Knockhill 0.5
https://www.dropbox.com/s/rsq1oft9q7h5kuw/Knockhill%20v0.5.rar?dl=0
Knockhill 0.5 NDS
https://www.dropbox.com/s/ys1qdtephx98vfa/Knockhill%20v0.5_NDS.rar?dl=0









Urban Chaos 2.0

Finally! Fucking hell. Thanks a lot brother!!! Looks very nice.

Donnie


Jose Reina


Davide74

amazing work!!!! nice track congrats.

tchemi

Well Done !! You must have dedicated so much time on this ! I hope this will help to raise the standard of modded track.
Good job Grooveski  8)

Blackheart

Not tried yet, but from the shots I see great tree textures  :P Hope with no glitches/popup effects  ;)

Grooveski

February 24, 2017, 08:51:26 PM #56 Last Edit: February 24, 2017, 08:54:05 PM by Grooveski
This is far from the finished version by the way - is just the first that wasn't full of serious issues.  A solid base on which to work.   :D

...but it has glitches alright.  ;)  On the top picture alone I can see:
- main pitbuilding roof is too low.
- tower wall glitch.
- pit rail fence uprights need welded to top rail.
- increase shadowmap supersampling.

No startline - oops!   :-[

...and that's just the stuff I'm noticing that's not already on the todo list.   :P

T1-3 building missing
med centre - fix roof shape
windows - tga trans copy/flip and model interior of pit buildings and tower

spectators
advertisements

lines in pitlane
armco at pit entry right and startline block

trees - deciduous - T 1-3 distant
...along main road
bushes - rotate to catch light properly


infield fence main straight
tidy armco at railroad start left and level grass for marshal

new red/green paint textures
change green on tyrewall to suit grass
rebalance/replace skins
shaders

check track:
T2 mid rise
T4 dip
railroad straight start rise looks low
main straight start elevations
add dip right hairpin approach

Syd

Och, you are a perfectionist.
It rides good and looks really great :o
Thank you, this was much anticipated and didn't disappoint.

doubledragoncc

February 25, 2017, 11:18:08 AM #58 Last Edit: February 25, 2017, 11:22:52 AM by doubledragoncc
Way to go G

Will get it in the Database asa

Ta very much m8

DD

EDIT One question, why is this v0.5 when I have v0.6 on the database? Is this the new countdown to perfect system lol
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

LOOPATELI

Looks really nice! and the layout is really funny and smooth. It's a shame I can't see the shadows because my graphics card is an Intel HD.

is it possible to export it in 32bit for the next update?