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gfx.cfg and model asset management

Started by h106frp, April 14, 2016, 10:21:22 AM

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h106frp

I have been experimenting a bit and applying the first person 'cockpit' model to the third person model, it looks very nice and runs with high frame rate.

If i tidy up gfx.cfg to reference the same models .edf for the first and third person models does the game engine load 1 or 2 copies of the same model and textures into the game engine? I am just wondering if i would be saving on texture memory by using the same model components for both viewpoints.

Thank you