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Wet track reflections

Started by Blackheart, June 02, 2016, 08:20:56 am

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Blackheart

Is possible with some hidden option to improve the quality of the reflection in the wet? As seen in this clip are really ugly.  ::)

https://www.youtube.com/v/HcWXxU7zsao



PiBoSo

Quote from: Blackheart on June 02, 2016, 08:20:56 am
Is possible with some hidden option to improve the quality of the reflection in the wet? As seen in this clip are really ugly.  ::)


The main problem is that the asphalt shouldn't be a smooth mirror.
It should have puddles and a normal map, too.

With proper art reflections look more realistic.
"Obviously your ambition outweighs your talent".

Blackheart

The asphalt is obviously better with puddles and a nice bump map, but I mean the real-time reflections, I think in any surfaces you can notice the pixels effect.

PiBoSo

Quote from: Blackheart on June 02, 2016, 09:12:28 am
The asphalt is obviously better with puddles and a nice bump map, but I mean the real-time reflections, I think in any surfaces you can notice the pixels effect.


The reflections' resolution was kept low on purpose, to cheaply simulate the "blurriness" of reflections.
"Obviously your ambition outweighs your talent".

HornetMaX

Quote from: PiBoSo on June 02, 2016, 10:39:05 am
The reflections' resolution was kept low on purpose, to cheaply simulate the "blurriness" of reflections.

I think that's smart. Maybe worth seeing if a resolution a bit higher (for the reflection) is a better trade off.

One thing I noticed on the video (not sure if it's a problem of the track or of the engine): between 0:00s and 0:04s you can see the reflection and the shadow.
But from 0:04.5s, the shadow disappears (there seems to be a change in the track surface)..

Also, when we do see the shadow, should the shadow be blurred too ? It looks a bit strange to have the reflection blurred but not the shadow.

BTW, which KRP track is that one ?

Blackheart

June 02, 2016, 11:18:42 am #5 Last Edit: June 02, 2016, 11:21:12 am by Blackheart
Quote from: PiBoSo on June 02, 2016, 08:54:20 am
The reflections' resolution was kept low on purpose, to cheaply simulate the "blurriness" of reflections.


Maybe at the cost of a performance impact, would be better a normal resolution, with a after-blur effect.

And +1 for the shadow

PiBoSo

Quote from: HornetMaX on June 02, 2016, 10:50:12 am
Quote from: PiBoSo on June 02, 2016, 10:39:05 am
The reflections' resolution was kept low on purpose, to cheaply simulate the "blurriness" of reflections.

I think that's smart. Maybe worth seeing if a resolution a bit higher (for the reflection) is a better trade off.

One thing I noticed on the video (not sure if it's a problem of the track or of the engine): between 0:00s and 0:04s you can see the reflection and the shadow.
But from 0:04.5s, the shadow disappears (there seems to be a change in the track surface)..

Also, when we do see the shadow, should the shadow be blurred too ? It looks a bit strange to have the reflection blurred but not the shadow.

BTW, which KRP track is that one ?


Rye House.
Sorry for using KRP screenshots in a GPB discussion, but this track is the one with the best reflections.

New screen with quadrupled resolution.
Probably a better compromise, as you suggested.
"Obviously your ambition outweighs your talent".

Blackheart

Quote from: PiBoSo on June 02, 2016, 11:47:20 am
New screen with quadrupled resolution.
Probably a better compromise, as you suggested.


Much better  ;)

Warlock