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April 27, 2024, 07:37:46 AM

iRacing to add karts

Started by Phathry25, September 12, 2016, 08:44:40 PM

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JamoZ

Like i said elsewhere in this forum, KK is far off of how karts actually handle (yes i have 125cc shifter experience). People who think otherwise are probably the same ones who think pCARS is a real simulation....oh wait  ::)

Cory_Hayes.11

Quote from: PiBoSo on September 14, 2016, 04:14:13 PM
Quote from: Cory_Hayes.11 on September 14, 2016, 03:50:24 PM
You do talk about what the physics look like via video, that is basically the same as judging a book by its cover, you would actually have to try the game for yourself to truly have a valid opinion, I could imagine who the people are that you have talked to about KartKraft and them having an opinion that views the game as a bad arcade or something along those lines, but if you asked around you will find that a lot more people would find the game good/real, not trying to put myself in the position of "I AM RIGHT YOU ARE WRONG" but I personally on the closed sections of the KK forum have seen more position reviews of the game than negative, again, down to opinion of the game, no ones opinion is wrong.

P.S.
Some opinions are wrong... For example, I could have the opinion that the Moon is made of cheese, but that would be WRONG  :P

That opinion is wrong because it is about something that is fact, it is a fact the moon is not cheese opinions cant ever be wrong when it comes to something that is objective like enjoyment of a game
YEAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

BOBR6 84

KRP seems realistic to me.. classy little sim, especially with the lotus karts, dynamic tracks and all the kart setup options. Struggling with my wheel settings though... i would play more with some good settings. i cant get my steering ''stiff'' enough.. ??

Stout Johnson

Quote from: PiBoSo on September 14, 2016, 02:45:04 PM
[...]This doesn't mean that KK is not a huge threat to KRP, though. Because sadly, as pCars and AC have shown, most persons ( even self-proclaimed simmers ) prefer shiny graphics and AI to accurate simulation.
However, stopping all other projects to focus on KRP only is not an option. For two main reasons: 1) working on other projects gives a lot of ideas for KRP, like WRS dampers' tuning helped with tuning of the kart chassis flex, or work on tyre-soil interaction should help with the 3D kerbs problem 2) it wouldn't be correct towards the GPB, WRS and MXB users.
Releasing KRP on Steam before KK will not change much anyway... BlackDelta is packed with money and is a marketing powerhouse.

A final thought: in the long-term, the real money-maker is going to be MX Bikes, by far  :)

Thank you for elaborating on that and giving some inside thoughts. I agree with what you are saying: development in one project does also help in the development of other projects. But I do not not see why that should speak against releasing KRP.

1) Even after releasing the sim, there will still always be development. There will never really be a 'final version'. So findings in one project will still contribute the other sims as well.
2) I do not really see why it would be unfair towards GPB, WRS and MXB users. In fact, I think it is the other way around. Releasing one of your projects would take some pressure off of your shoulders as there finally would be one game out. KRP users would be happy to have a let's call it v0.9 and you'd have time to intensify work on MXB.

Also, it does not matter whether BlackDelta is a money and marketing giant. I have said it time and time before: What really counts is, who is on the market first. Just imagine yourself buying a toothbrush that is first on the market. Why should you afterwards switch to a different toothbrush if you are happy with the one you are used to? Some few might switch if they see a feature they prefer, but the majority won't change. And those are the ones you definitely lose if you enter the market late. And with a sim that relies on online-racing you definitely need a big community, because otherwise racing does not make sense.

Also, if KK sucks, then it just simply sucks. Even a company with much money behind won't burn its money on a title that just does not sell. And my bet is, it won't sell very good if a superior sim is already established among the kart-sim community. That needs to be KRP.

I know I can only do so much as to present the arguments and hope they speak for themselves. I am pretty sure it would be prudent and farseeing to release KRP now. But in the end it is you who decides on your release schedule. My take on this is , that you seem to be standing on jewels, but you are not digging them out. If you are not doing it soon, someone might come and take them away right from under your feet.

Again, I do not want to be disrespectful. I do not want to convey that I think I know what should be done and what not. I know that you are also weighing your possibilities. But I feel, that my main arguments for releasing KRP asap by far outweigh the arguments against. And I am afraid you might not see that due to wrong priorities... What you lose now by possibly releasing KRP too late, can afterwards never be gained back - no matter how great your title is. In business theory, covering a market is especially important in niche sectors. And the kart sim sector is definitely a niche sector.

Regards, Stout
    -----------   WarStout Kawasaki Team   -----------

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Phathry25

They're adding motocross!!!!!! :P


PiBoSo

Quote from: Guimengo on September 17, 2016, 07:55:38 PM
With all the fuss they're building up, it should either be more IMSA cars or buddies for the Audi instead of a new car class without any tracks to go with it.

http://www.virtualr.net/iracing-com-nissan-gtp-zx-t-now-available

;)
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Stout Johnson

Quote from: Guimengo on September 29, 2016, 03:13:14 AM
I will consider iRacing as an option in the future and only drive those cars.

You can say about iRacing whatever you want, but it definitely has a major advantage over all other sims - it is the only one with a real working racing system. The racing you get there is as close to real racing as possible. You do not have people causing crashes on purpose if their race is not going like planned, you do not have stupid 13 year olds driving counter direction of travel, you almost do not have people quitting races early etc. etc. In general, people do much more of a risk vs reward calculation like real racers do. And this is something unique and that is why I actually like iracing very very much.
    -----------   WarStout Kawasaki Team   -----------