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September 26, 2020, 07:13:06 PM

SPRGEN Tutorial

Started by Manu, December 13, 2016, 01:58:08 PM

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SPRGEN TUTORIAL - Example of my Kawasaki Ninja H2R:

Step 1: Create "w_dash" texture

Step 2: Create base texture at same size of w_dash texture (named base.tga plus black alpha channel)

Step 3: Create the steps textures at same size of w_dash plus alpha channel


steps textures: rpm00.tga, rpm01.tga, rpm02.tga, rpm03.tga, etc

Step 4: Once created all the textures put them in the same directory where sprgen.exe is located

Step 5: Create the config file named config.ini


numsprites: The number of steps without the base.tga
basefilename: The name of base file
spritebasename: The base name of the steps files

Step 6: Create sprgen.bat file for run the sprgen.exe for generate the rpm.spr file

sprgen.exe config.ini rpm.spr

Step 7: Run the sprgen.bat file to generate the rpm.spr. If all the steps are correct a file named rpm.spr will appear in the folder


It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.


Great info Manu, thank you very much  :).
I'll give it a try


Is there a maximum number of rpm steps?

I am working on a dash and it has 52 steps. It is sort of working in game. It revs up to about 1/2 revs, skips a step, then up to 2/3 revs then just stops showing more images



Manu, the images are gone??