World Racing Series beta14 available!
Started by h106frp, April 16, 2017, 01:36:07 pm
Quote from: h106frp on April 16, 2017, 01:36:07 pmAny idea why the TRK might appear transparent in game, not rendered in TrackED but looks OK in Mapviewer?Tried all sorts but the occurrence appears almost random between builds
Quote from: h106frp on April 16, 2017, 07:41:00 pmRemoved all shaders - problem persists Visible in mapview but not tracked Compiled using 2010 64bit plugin
Quote from: h106frp on May 03, 2017, 05:41:29 pmEverything is named OK and I avoided doing any clever pivoting or grouping. Strangely the track compiled using OFF_TRKASPH is rideable, has bike shadows and gives lap times, weird!I am using an original .trp in the track folder that was created using TRKASPH so I get a green surface - that might be why it rides - if this is a workaround then I am a bit happier. From what I have observed TrackED lifts its graphics from the .map - so I seem to have an invisible object TRKASPH and a visible OFF_TRKASPH in the same place at the same time due to the seperate compiles. Must be something clever I can do with this Just to confirm, building .trp and .map correctly gives the transparency issue
Quote from: PiBoSo on May 04, 2017, 10:05:56 pm...... is to create a 64bit version of the whole pipeline: exporters, tools, GP Bikes.