GP Bikes beta16b available!
Started by h106frp, May 07, 2017, 11:02:03 pm
Quote from: h106frp on May 09, 2017, 07:03:43 amCheers Max, I have a few ideas that may help with the remaining flickering textures, but I am surprised by the tree Z sorting issues.
[core]replay = 128bike_shadow = 512bike_reflections = 1024texture_quality = 1
Quote from: Toomes1 on May 09, 2017, 08:57:28 ami can't find where to download this LAA stuff, l go to the link provided but just see a load of information on how it works, no details on how to download LAA. Can somebody show me the way please.
Quote from: CapeDoctor on May 09, 2017, 08:47:25 ammy gpbikes.ini has the following graphic settings in the [core] section::Code Select Expand[core]replay = 128bike_shadow = 512bike_reflections = 1024texture_quality = 1if i have understood things correctly, the texture quality = 1 is the maximum graphical setting, so this is still set highest.i turned down my replay from 256 to 128, and bike shadow from 1024 to 512.this setting still keeps things looking pretty sharp, so i haven't made any further changes here.with this setting, the first time i noticed a big hit was with this new Brands track. following the advice given, i turned my ingame slider bar for textures from High to Medium, and that immediately made a huge difference for me.Brands now well playable.at least i can gather from this that it's definitely a system thing, as well, so when i do eventually upgrade to a 'bigger, better, faster, MORE!' machine, things should get proportionately easier to run at highest settings again.
Quote1 gives the better quality and much faster loading times, at the expense of video ram usage and a performance hit.
Quote from: Napalm Nick on May 09, 2017, 09:19:34 ampersonally I think your system should rock GPB...
Quote from: CapeDoctor on May 09, 2017, 07:20:35 amanother great Brit track is Oulton Park, and i'm surprised we don't have a version for GPB yet. any plans in the works for Oulton, if i may venture to ask...?