GP Bikes beta16b available!
Started by Hawk, June 08, 2017, 01:35:37 pm
Quote from: Yogivo on June 26, 2017, 03:51:56 pmI've not tried Brands yet but this version of Donington feels pretty good to me. I like the idea of there being a couple of bumps you have to be careful on, you always hear riders talking about having to take the bumps around a track into mind, so i guess it adds realism.I do think the curbs need smoothing a bit especially the one on the inside of the right out of Foggys as the riders always cut that in real life and the bike goes crazy when i do it in game.
Quote from: janaucarre on September 11, 2017, 05:30:11 pmHi,Recently i was building a new track with race track builder and noticed a problem when i want ro export from 3ds to gpbikes. I put many tyrewall all along the track and cannot export without crash of 3dsmax. After seeing how many polygons i was afraid by the high number: 1'800'000 polygons only with tyres, so i deleted them and all come back to normal.Maybe if you, caws, can export a track with 2'000'000 or more polygons (i can't), the track in gpbikes can be very hard to play with descent fps.
Quote from: KG13 on September 11, 2017, 12:07:59 pmThank you for reply. I will try for sure. I just picked R6 Bike and I felt addicted to doing lap times on this track so much that I forgot about anything else :-D