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August 11, 2020, 10:29:25 AM

Track Tools

Started by PiBoSo, January 13, 2014, 10:56:57 AM

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noss69

thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

PiBoSo

Quote from: noss69 on January 22, 2014, 12:08:25 PM
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?
"Obviously your ambition outweighs your talent".

noss69

Quote from: PiBoSo on January 22, 2014, 12:25:30 PM
Quote from: noss69 on January 22, 2014, 12:08:25 PM
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?

I use the same option as in the pictures above.
Here is the difference:

-Number of texture (160)
-Number of polygon ( 420 000 )
I would do the test set or the problem is





LauZzZn

all the fbx2edf does is
Note:: Starting log.

nothing else :/ do i just dont understand the program? :D

PiBoSo

Quote from: LauZzZn on January 22, 2014, 05:11:31 PM
all the fbx2edf does is
Note:: Starting log.

nothing else :/ do i just dont understand the program? :D

What parameters did you use?
"Obviously your ambition outweighs your talent".

LauZzZn

Quote from: PiBoSo on January 22, 2014, 07:22:36 PM
What parameters did you use?

These.. dont even know what to fill into the top line

PiBoSo

Quote from: LauZzZn on January 22, 2014, 08:10:08 PM
Quote from: PiBoSo on January 22, 2014, 07:22:36 PM
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.
"Obviously your ambition outweighs your talent".

LauZzZn

Quote from: PiBoSo on January 22, 2014, 08:14:03 PM
Quote from: LauZzZn on January 22, 2014, 08:10:08 PM
Quote from: PiBoSo on January 22, 2014, 07:22:36 PM
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

PiBoSo

January 22, 2014, 08:36:55 PM #23 Last Edit: January 22, 2014, 09:00:54 PM by PiBoSo
Quote from: noss69 on January 22, 2014, 02:03:35 PM
Quote from: PiBoSo on January 22, 2014, 12:25:30 PM
Quote from: noss69 on January 22, 2014, 12:08:25 PM
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?

I use the same option as in the pictures above.
Here is the difference:

-Number of texture (160)
-Number of polygon ( 420 000 )
I would do the test set or the problem is

Could you please upload the scene and textures for debugging?
"Obviously your ambition outweighs your talent".

PiBoSo

Quote from: LauZzZn on January 22, 2014, 08:27:54 PM
Quote from: PiBoSo on January 22, 2014, 08:14:03 PM
Quote from: LauZzZn on January 22, 2014, 08:10:08 PM
Quote from: PiBoSo on January 22, 2014, 07:22:36 PM
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

Could you please upload the FBX file for debugging?
"Obviously your ambition outweighs your talent".

LauZzZn

Quote from: PiBoSo on January 22, 2014, 08:38:35 PM
Quote from: LauZzZn on January 22, 2014, 08:27:54 PM
Quote from: PiBoSo on January 22, 2014, 08:14:03 PM
Quote from: LauZzZn on January 22, 2014, 08:10:08 PM
Quote from: PiBoSo on January 22, 2014, 07:22:36 PM
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

Could you please upload the FBX file for debugging?
Gonna do that tomorrow

noss69

January 26, 2014, 08:57:38 AM #26 Last Edit: January 26, 2014, 04:42:00 PM by noss69
you have obtained a positive result for the max plugin?

LauZzZn

Quote from: noss69 on January 26, 2014, 08:57:38 AM
You could get a positive result for the max plugin?
Piboso hasnt answered yet. I wrote a pm to him with the file

PiBoSo

Quote from: noss69 on January 26, 2014, 08:57:38 AM
you have obtained a positive result for the max plugin?

Track tools updated to fix a bug in the x64 export plugins:
http://www.gp-bikes.com/?page=downloads
"Obviously your ambition outweighs your talent".

noss69

February 02, 2014, 10:40:55 PM #29 Last Edit: February 02, 2014, 11:07:08 PM by noss69
excellent, thank you piboso, everything works perfectly, except the grass 3d found randomly in areas.