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Rider Ragdoll and realtime tyre deformation

Started by Manu, September 04, 2017, 05:10:40 pm

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Manu

I would love rider ragdoll physics and realtime tyres deformation.

Vini

yes! also in the same vein, chain slack/movement and backfire.

Hawk


MultiCOOLFRESH

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TheFatController

+1.. would love to see these ideas implemented at the polishing phase of things.

tchemi

Real time tyre deformation ??? Seriously ?
We spend our time on the bike, we don't see them. And we go too fast to see other guys tyres. I think it may take a lot of time and don't bring a lot of value to the soft.

+1 for the ragdoll thoug.

Hawk

Quote from: tchemi on September 05, 2017, 09:31:00 am
Real time tyre deformation ??? Seriously ?
We spend our time on the bike, we don't see them. And we go too fast to see other guys tyres. I think it may take a lot of time and don't bring a lot of value to the soft.

+1 for the ragdoll though.


It will look a lot better for those watching live stream and/or replays though. Would just add to the realism when watching events. :)

PeterV


BOBR6 84

Quote from: Hawk on September 05, 2017, 05:42:55 pm
Quote from: tchemi on September 05, 2017, 09:31:00 am
Real time tyre deformation ??? Seriously ?
We spend our time on the bike, we don't see them. And we go too fast to see other guys tyres. I think it may take a lot of time and don't bring a lot of value to the soft.

+1 for the ragdoll though.


It will look a lot better for those watching live stream and/or replays though. Would just add to the realism when watching events. :)


Just imagine a slow-mo replay  :o seeing the front tyre get squashed against the tarmac  :-* :-* :-*

+1

DeeDeeDene


GP500

Rag doll with so many falls will look like a fabric driver, without any resistance unfortunately. The racers have tendons and ligaments and rigidity when skidding away or being launched on a high-side.

Hawk

Quote from: Guiga on September 14, 2017, 02:58:19 pm
Rag doll with so many falls will look like a fabric driver, without any resistance unfortunately. The racers have tendons and ligaments and rigidity when skidding away or being launched on a high-side.


Done properly with joint constraints and weight it could look very realistic, but I do understand where your coming from, in that if ragdoll was just implemented without any real thought about joint constraints, etc, then the rider model would look unrealistic just flapping about during crashes. So yeah, it would need to be done properly, but would look amazing. ;)

GP500

I have not seen a rag doll model implemented with those attributes before, that's why. It's not like GP Bikes runs on the FOX engine.

tchemi

For me, Ride 2 ragdoll is very good.

https://www.youtube.com/watch?v=mXwC0DrmdHc

I think they just gave limited articulation and the good proportion and weight (masses) to each body parts. It just looks like you are in coma each time you fall, but the result is convincing.

Hawk

Quote from: tchemi on September 15, 2017, 09:40:43 am
For me, Ride 2 ragdoll is very good.

https://www.youtube.com/watch?v=mXwC0DrmdHc

I think they just gave limited articulation and the good proportion and weight (masses) to each body parts. It just looks like you are in coma each time you fall, but the result is convincing.


Totally agree there tchemi. Those ragdoll physics look pretty convincing to me, although as you rightly said, the rider does look like he's knocked unconscious as soon as he hits the ground.... which is fair enough I suppose but not every time, eh. Lol. But yeah, looks pretty good to me compared to past efforts in other games. ;D