GP Bikes beta15b available!
Started by KG_03, September 14, 2017, 09:01:36 pm
Quote from: Mace-x on July 18, 2018, 05:59:51 pmTo be honest, i´ve seen way better physics on Unity than in unreal, some chassis flex, wheels deformation, soft body, and ahuge amount of decent looking driving games, while ue4 relies on physx for its physics and it fucking sucks, tell me one good car physics game in ue4 (dont throw Assetto Corsa Competizione, those are their own physics engine written into ue4), just try to looks for a decent looking car tutorial on ue4 in youtube, none, all suck, while unity has a lot of great car physics tutorials so i´d rely in unity for physics... sadly...
Quote from: Blackheart on July 08, 2018, 08:03:50 pmI dont remember a racing game with this engine.
Quote from: poumpouny on July 19, 2018, 06:13:55 amI think you can only have good physic with traditional C language devellopement.
Quote from: Mace-x on July 19, 2018, 12:01:12 amHahahaha, yeah Hawk, to be honest i´ve looked a lot on how to properly make a somewhat decent car in unreal engine 4, even on the store you cant get decent driving mechanics for it.While in unity even a chipmunk can do it, is way easyer and the wheel collider works properly, while everything unreal have to offer is some wonky premade physics, that was my point, for a amateur is nearly impossible to get something decent physics wise un ue4