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May 19, 2019, 10:57:41 pm

MotoGP 18 - YZR-M1 - Demo v2b

Started by Manu, May 19, 2018, 12:17:18 pm

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May 19, 2018, 12:17:18 pm Last Edit: June 03, 2018, 08:59:25 pm by Manu
MotoGP 2018 YAMAHA YZR-M1 DEMO v2b

(Only for GP Bikes Beta 12 and above)

Extract RAR content into GP bikes\gpbikes folder

2017 3D Model + Winglets with 2018 Skins
Completely rebuild physics

Thanks to thecrivi28 for testing bikes and Joacko for making winglets



a ver si se mejoran los sonidos de la moto, que lo del 2017 parecen una motosierra jajaja, un saludo maquina



great news.
i'm wondering how it will handle, the 17 m1 is almost perfect IMO.



Download in first post



May 20, 2018, 11:08:44 am #7 Last Edit: May 20, 2018, 11:47:54 am by Vini
really nice, manu!
more power and apex speed and if the front instability will be solved with beta14 then it's perfect.
maybe put a tiny bit more flex in the swingarm but that could also be due to the "buggy front".

the sound is the biggest improvement, although it could sound a little bit more "mechanical" like in the MotoGP game.
i'm wondering if you could include those off-throttle "POP" sounds similar to blackheart's mv agusta? would sound really cool.

Wimp #97

May 20, 2018, 11:19:38 am #8 Last Edit: May 20, 2018, 11:45:45 am by Wimp #97
Bike feels, looks and sounds very good. Nothing else I can say other than keep it up :D . MotoGP always feels so stupid fast when coming from slower bikes...

Edit: braking is a bit difficult, it likes to start highsiding under braking also i don't know if the amount of power is too high or not, it just feels really fast.
Wimp #97

Champion Moto2 International Cup 2018



amazing job great improvement from 2017 version physics in my opinion


Thanks Manu! You so awesome!!  8) :)


i in the compledetv mod version with winglets ????



May 21, 2018, 05:23:38 am #14 Last Edit: May 21, 2018, 05:26:15 am by Tosteetos
Manu, first of all, like always, infinitely appreciate what you do.

Onto feedback:

The ugly:
1. Stopping the bike is a challenge, I think this bike may need more front grip to stop the bike quicker, and some stability under braking, the bike pushes a lot under trail braking also.

2. I'm with Vini here.  Where did the bike's personality go!? The bike feels very tamed and lacking character for a motoGP bike, feels like MotoGP got all soft all of a sudden. I loved the "bucking bronco that needed to be tamed" quality of the GP17. There is a perception of lack of power, althought my laptimes are very similar in both bikes, but somehow it feels too soft coming out of corners compared to the previous version. You can pretty much go full throttle without much consequence. I think that because of this the bike is super easy to ride without TC on.

3. The tire model before was absolutely perfect, there's a weird lack of feeling/friction hard to explain on this new tire.  I understand that we are trying to make it more realistic but I'm not sure taking feeling away is the right approach. Keep in mind that in a video game, physical forces are very hard to perceive the way you do in real life. The G forces your body feels going through a turn or coming out of a turn are astronomical on a 1000cc bike, or even in a 600cc bike, let alone a GP.  So physics need to be exaggerated a little to create that perception. Bikes on a track do not feel like you are skating on ice, a race tire can sustain an astounding amount of friction, providing plenty of feedback before it lets go.

The good:
1. Bike turns very well mid corner to corner exit.
2. Sound is more realistic although the previous one had better sound quality.

Again thanks a ton for what you do, this game wouldn't be what it is without you guys!