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December 08, 2024, 09:52:34 PM

News:

GP Bikes beta21c available! :)


Honda NSF250R

Started by JOACKO172, June 30, 2018, 09:11:59 PM

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JOACKO172

Beta 1 download link on first post!

chin0

Great ! Downloading and test right now matte!

matty0l215

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JOACKO172

Thanks! Let me know all the crítics i think this mod can inprove but i need information from the people.

connorhall70

Its a good creation.
cockpit im pretty sure is copy and pasted from the 125 in the base game. come on dude, thats a pretty big corner to cut.
other than that its alright! you're improving with every bike you make, keep at it :)
GanjaGod

matty0l215

July 06, 2018, 08:12:35 PM #20 Last Edit: July 06, 2018, 08:14:22 PM by matty0l215
Couple of things at a glance.

The is somthing up with the shaders on the bike (you can see it in the menu, it appears as if the light is coming from underneath the bike)

There is also an error in the cockpit view. The steer and chassis are the wrong models used, It is using the MSM125 models. Is this intentional or an accident ??
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matty0l215

On further inspection. It appears that the Cockpit model was intentional as when you change the gfx file the cockpit model is very low detail (for viewing in 1st person anyway)

Did the Ripped model you have come with the higher quality cockpit model? It would just be the front half of the tank and the front fairing with the dash etc.

The steer model looks fine
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JOACKO172

Quote from: matty0l215 on July 06, 2018, 08:22:30 PM
On further inspection. It appears that the Cockpit model was intentional as when you change the gfx file the cockpit model is very low detail (for viewing in 1st person anyway)

Did the Ripped model you have come with the higher quality cockpit model? It would just be the front half of the tank and the front fairing with the dash etc.

The steer model looks fine
Yes, i used the MSM125 cockpit because i don´t know how make funcional dashes now and the other reason was my model is ripped from MotoGP 08 so it has minimal polis, for the next mods the idea is use better 3d models obviusly.
About the shaders i don´t have idea whats going on.

matty0l215

When exporting in FBX2EDF

Select Recalculate under the Normals tab, then select Angle and set it to 180 That should fix it
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JOACKO172

Quote from: KliPPiE on July 06, 2018, 08:43:15 PM
Biggest problem right now is the tank slappers, and yes its happened more then once but will link a replay.

https://mega.nz/#!0XIAwAoI!cVkuOtquDTiwsR0kM3fe4VtkZJ848FSGKdej-SFNino
Where i need to paste that?

matty0l215

\User Documnets\Documents\PiBoSo\GP Bikes\replays
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JOACKO172

Quote from: matty0l215 on July 06, 2018, 08:43:27 PM
When exporting in FBX2EDF

Select Recalculate under the Normals tab, then select Angle and set it to 180 That should fix it
I made that and this is the result, i can´t believe all this mod is ugly because the low poli model i selected.  >:(

JOACKO172

Quote from: KliPPiE on July 06, 2018, 08:43:15 PM
Biggest problem right now is the tank slappers, and yes its happened more then once but will link a replay.

https://mega.nz/#!0XIAwAoI!cVkuOtquDTiwsR0kM3fe4VtkZJ848FSGKdej-SFNino
So yes, that is the principal problem i know of the physics, something about the steer and suspension for sure.

matty0l215

July 06, 2018, 09:09:26 PM #28 Last Edit: July 06, 2018, 09:12:04 PM by matty0l215
Quote from: JOACKO172 on July 06, 2018, 08:52:11 PM
Quote from: matty0l215 on July 06, 2018, 08:43:27 PM
When exporting in FBX2EDF

Select Recalculate under the Normals tab, then select Angle and set it to 180 That should fix it
I made that and this is the result, i can´t believe all this mod is ugly because the low poli model i selected.  >:(


Turn off smooth groups

This sort of thing is normal. Detail doesn't necessarily come from a high poly count. A cleaver modeler can make a model look great by using the Bump and Normal maps to great effect, giving the effect of more detail where there isn't any.
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h106frp

Quote from: JOACKO172 on July 06, 2018, 08:52:11 PM
Quote from: matty0l215 on July 06, 2018, 08:43:27 PM
When exporting in FBX2EDF

Select Recalculate under the Normals tab, then select Angle and set it to 180 That should fix it
I made that and this is the result, i can´t believe all this mod is ugly because the low poli model i selected.  >:(


If all the polygon edges are 'split' (this can be created by the rip) you can end up with it looking like that as it prevents the shading algorithm from working - try removing any double vertices from the model where you want it to look smooth