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Second wet mapping possible?

Started by h106frp, August 22, 2018, 11:59:51 PM

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h106frp

In the track wiki it states that Glossiness or Specular level are available for mapping puddles, is it possible to use both?

I have been experimenting with wet effects and I like both the effect of 'racing groove' wet reflections as these look very 'correct' and standing water puddles but the UV mapping requirements really require seperate maps to work convincingly (linear tiling for groove and area tiling for random puddles).

It would be even more convincing if the puddles layer only developed for full rain conditions but the groove existed for both wet and rain.