GP Bikes beta15b available!
Started by Myst1cPrun3, December 05, 2018, 10:34:53 pm
Quote from: Grooveski on December 06, 2018, 02:07:22 amProcedure I use is:Open in 3dsimed.Tools>Texture Map Conversion - TGA - Aim it at a new folder.Immediately after doing the texture conversion: Export> Save as 3DSAlso:File Menu>Plugin Export - OBJ...because the .3ds format has a poly limit....and 3dsimed won't mention when it hits it - it just writes out the first 65½ thousand polys then stops....so I use OBJ for bigger tracks.Another option to get round the poly limit is to use Export> Save as 3DS Objects...which writes you out individual files for all the objects.Doing it that way is cool in Lightwave because it can batch load objects into individiual layers. I presume MAX can do something similar. In MAX the thing you want to set is:Customise>Configure User PathsThen click the External Files tab...and add your project folder to the list.