GP Bikes beta15b available!
Started by Gibbon, February 01, 2019, 08:15:38 am
Quote from: Gibbon on March 02, 2019, 10:01:07 amThank you for your answer.Ultimately, After doing some tests, I think the best solution (for my application) will probably be solution E.But for now the main issue I have is the VR user view being "overwritten" by the virtual rider view.Here is another sketch:Now, the VR camera follows the red line. I would be glad to have the possibility to use the green line with the Oculus.
Quote from: PiBoSo on February 19, 2017, 11:02:38 pmCode Select Expand[view]mode = 1To select the "alternative" mode for the onboard views ( pointing to the direction of motion and pitch relative to the ground rather than the bike ).
[view]mode = 1