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VR: What's Best

Started by Myst1cPrun3, February 05, 2019, 10:28:36 pm

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Sims use more CPU (physics + AI) than normal game (just AI, physic is just approximation) and vice versa with GPU, Sims tend to be less GPU intesive that Normale AAA pop corn games ... But if you can Affrod and the CPU and the GPU then .......  ;D


Quote from: Myst1cPrun3
Anyway 32gb of Ram and a 2080ti should be good enough for most games, and if it's not I'm going to flip a table

It's more than enough!


Hi.  Just bought the Rift CV1.
I'm having problems to get 90fps steady with stock track and bike (mod tracks can be quite slower)
┬┐Wich settings could I change?
I already disabled AA and Shaders an so on.
Texutures to Medium
Draw distance to High

Supersampling ot 1.0
Mirros t -1

My system specs are:
Ryzen 5 2600
RX580 4GB
RAM 16GBytes


Turning your draw distance down further will help, I have a similar problem in VR. Hopefully the games rendering engine will get an update soon.


Quote from: teeds on April 14, 2019, 09:57:13 amHopefully the games rendering engine will get an update soon.

Pib said he was working on a rendering code rewrite in the 'Daily Development Reprise' thread, IDK if that is a fix for this or what but yeah its needed.


Yes, and although he is doing it primarily due to the AMD GFX card problem, let's hope it will improve the Open-GL performance on all cards.