• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 25, 2019, 07:56:45 am

News:

World Racing Series beta13 available! :)


Chain animation

Started by PiBoSo, February 11, 2019, 12:19:13 am

Previous topic - Next topic

PiBoSo

February 11, 2019, 12:19:13 am Last Edit: February 21, 2019, 09:58:41 pm by PiBoSo

How to link the chain to the front sprocket:

1. Open the file gfx.cfg and go to ( or create ) the "chain" section ( there should be two, one for full model and one for the cockpit )

2. Make sure that "name" matches the object name in the model

3. Open the bike in the Bike Editor: http://forum.piboso.com/index.php?topic=1458.0

4. Drag "Chain Link" over "FSprocket"

5. Copy the "Pos" and "Rot" values in the gfx.cfg file



Please note that it is also possible to add up to two blur textures.
"Obviously your ambition outweighs your talent".

h106frp

Still cannot get this to work - can anyone who has a working chain post an rwheel.fbx so I can confirm hierarchy and pivots?

Blackheart

February 11, 2019, 10:44:45 pm #2 Last Edit: February 11, 2019, 11:17:28 pm by Blackheart
Quote from: h106frp on February 11, 2019, 10:38:29 pm
Still cannot get this to work - can anyone who has a working chain post an rwheel.fbx so I can confirm hierarchy and pivots?


What is your problem? Position, or the chain does it still move around the rear wheel? If the problem is this one not use fb2edf (in my experince not works for my chains)

EDIT: here the fbx: Example

h106frp

Still moves around with the wheel, no issues at all with fbx2edf until this latest beta.

Tried importing an fbx into max2010 but the import process breaks all the pivot rotations so its even more confusing.

Thanks for the file, hopefully it might help.

PiBoSo

February 21, 2019, 09:58:04 pm #4 Last Edit: February 21, 2019, 10:01:12 pm by PiBoSo

First post updated with a new ( and hopefully better ) guide.
"Obviously your ambition outweighs your talent".