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April 21, 2019, 10:57:49 am

News:

GP Bikes beta15b available! :)


MotoGP19

Started by Myst1cPrun3, March 12, 2019, 10:35:58 am

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Myst1cPrun3

Quote from: Blackheart on April 06, 2019, 06:26:16 pm2 years of development for A.N.N.A. (AI's name) im quite optimistic, but better to wait 2 months for the release.

Waiting for release, reviews and a sale would be the smart thing to do. I'm not known for being smart XD


Myst1cPrun3

Also, if I remember correctly, this is going to be the first Milestone game where we can paint our own helmets in game, presuming we pick a helmet that's got a blank white paint and use an editor similar to ride 3 to make it.
That's a big positive for me, and if they keep this for ride 4, (should they make it) it could mean custom leathers too.

poumpouny

I think Rfactor 2 had it for years ... or i'm missing something ?

Myst1cPrun3

Quote from: poumpouny on April 08, 2019, 01:59:56 pmI think Rfactor 2 had it for years ... or i'm missing something ?

In terms of AI, its a first for the industry, seemingly quite close ideologically to the SKYNET in terminator, where it learns from itself and imitates a human thought process, although the parameters are hugely different (I hope lol).
 
As for the helmets, IDK if Rfactor2 has this feature, not looked at paints for that, just the driving.

One of the things that was in Rfactor/Rfactor2 is sidecars. Would love to see those in GPB, or WRS considering their handling characteristics, but its unlikely as supporting them isn't on Pibs radar to my knowledge sadly :(

JohnnoNinja

Nearal AI... Could be a fantastic new feature, which could give a whole new dimension regarding single player racing! I sincerely hope this features works as advertised... We'll see...

Blackheart

I played just now F1 2018 in multiplayer (free with the xbox gamepass)... and I saw the worst players in the world, sometimes a bad AI is better than real people lol

JohnnoNinja

True! Bad AI are at least predictable...;)

poumpouny

Quote from: Myst1cPrun3 on April 08, 2019, 05:50:27 pm
Quote from: poumpouny on April 08, 2019, 01:59:56 pmI think Rfactor 2 had it for years ... or i'm missing something ?

In terms of AI, its a first for the industry, seemingly quite close ideologically to the SKYNET in terminator, where it learns from itself and imitates a human thought process, although the parameters are hugely different (I hope lol).
 
As for the helmets, IDK if Rfactor2 has this feature, not looked at paints for that, just the driving.

One of the things that was in Rfactor/Rfactor2 is sidecars. Would love to see those in GPB, or WRS considering their handling characteristics, but its unlikely as supporting them isn't on Pibs radar to my knowledge sadly :(


I means the AI thing exist for Rfactor 2 since many years. Rfactor 2 AI is adapting to track / player. Which mean, when a new track is released, the AI is slow but the most they race on it the faster they become ...
So i think the name "Neural" is just a Marketing thiing that milestone is so used to fool people for decades now .....

Myst1cPrun3

While the AI in rfactor 2 is great, from what I've read it's only adaptive, as in it reacts to a given situation, it doesn't learn as such, and those values have to be manually changed in the files.
It does seem again to only half learn tracks, as they go around 3rd party mods reacting based of the track params, but for a better experience it seems the sim can be launched in a separate mode, but the process seems relatively long, and not done by the devs, and the fact isi/sector 3 never advertised it as neural (to my knowledge) leads me to believe its not quite as advanced as many think
Either way, even if it is milestone b*********g it can't be worse than the current ai. Its literally impossible