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April 21, 2019, 08:18:03 am

News:

World Racing Series beta13 available! :)


Adjust Head Tracking Sensitivity

Started by Myst1cPrun3, April 17, 2019, 11:23:59 pm

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Myst1cPrun3

I'm currently trying to set up my Oculus to run the 'Rider Tracking' option in VR, allowing me to control the rider weight with movement of my VR headset.

At the minute, whenever I tuck in, In order for my rider to get down I end up popping my head on the number board at the front, and to sit up under braking I have to move onto where the gyro tail cam would be. It is very unrealistic and sadly kills any attempt at me using the Rider Tracking Option

What I was wondering is if there is a way to adjust the scaling, for instance, make it so moving half the distance IRL would move double in GPB, thus allowing me a full range of in game movement without having to walk around my room. Is there a file somewhere to edit this? Thanks in advance

teeds

+1 on this. Could with a gain slider on F/B and L/R lean tracking. I also hope at some point the head rotations will be reflected in the game.

 8)

Myst1cPrun3

Quote from: teeds on April 18, 2019, 07:35:36 am+1 on this. Could with a gain slider on F/B and L/R lean tracking. I also hope at some point the head rotations will be reflected in the game.

 8)

Even if its code for gain in the 'oculus. Ini' I'm not too fussed.
As for the Inc ame reflections it'd be awesome to see that.

Don't know if there's a way to increase sensitivity in the oculus app or anything like that external to GPB for now?