GP Bikes beta15b available!
Started by cyborg chip, April 15, 2019, 03:35:22 pm
Quote from: cyborg chip on April 16, 2019, 03:13:21 pmthanks for reply. i did use the direct steer 2 code, i'll try other values combination. the g27 really have a bad ffb :/.
Quote from: passerBy on April 16, 2019, 03:54:01 pmQuote from: cyborg chip on April 16, 2019, 03:13:21 pmthanks for reply. i did use the direct steer 2 code, i'll try other values combination. the g27 really have a bad ffb :/.You are welcome. I actually meant that you are using just the right mode I'll share the values I use:profile.iniCode Select Expand[hardcore]directsteer=2directsteer_maxangle=25In the Logitech profiler I set Degrees of Rotation to 50°Now, since all the bikes in GPB (as far as I know) have the steering lock of 25°, that gives us 1:1 steering (because Logitech profiler counts the whole span from one lock to the other, while GPB needs only the angle to one side with the other being the exact same).I don't run maximum FFB, since not only that distorts what you feel, it can theoretically make you drop the bike because of how violent it gets at times. 60% to 70% should be fine. And yeah, you are right, G27 has a notoriously bad FFB. I have a feeling any half-decent Thrustmaster would be better in this role.I turn all the helpers off except for the front/back rider lean (until I get my head tracking up and running again) and have the left/right rider lean on the uppermost left and right buttons on the wheel. Also, not having a separate axis for the rear brake and not wanting to give up the clutch, I simply assigned both brakes to the brake pedal. You need to tweak the rear brake curve and span to make it not lock your rear wheel up.The other Simulation settings are as follows:Field of View: 74Pitch: 30%Tilt: 25%No Free Look at the moment, no Corner Anticipation. I ride from the first onboard camera that shows the rider's lean.@DD, give these settings a try too, DD
Quote from: doubledragoncc on April 16, 2019, 03:21:56 pmGreat system Cyborg.G27 was my first mod as well lol. I ran with 40 degrees of steering angle if I remember. What do you set yours at?DD
Quote from: cyborg chip on April 16, 2019, 05:46:40 pmhmm, understood bro!i use ride track with my vr headset to lean the rider! it's good beacuse the cockpit move to sides.i run on some championships at brazil and i need to be faster fo chase my friends that using joypads haha. thanks again.
Lock = 25
Quote from: Chris_Beeves on April 28, 2019, 04:52:35 amI have been thinking about a solution that would enable the use of counter steering in any bike game. It should be possible to make a program that takes the input data and uses the max value turned to one side and keeps the "cursor" there (thinking of the little cross in windows calibration window). Any added force in that direction would be added and the opposite subtracted. For usability I think there should be some span in the middle where the cursor returns to center. Then take all this data and emulate a new controller in windows (something like vjoy would do)If a windows program is too difficult, it shouldn't be impossible to make the function in the Arduino of my game controller.I don't know if this would work well, but I'd like to try it. The problem seems to be finding programmers the both are interested and capable. Game controller programming isn't big on google (and I am the second most inexperienced programmer on earth)..
Quote from: HornetMaX on April 28, 2019, 11:47:32 amI have totally not understood what your idea is (force ?!) and I'm also very doubtful about any attempt to "emulate" counter-steering.But it's very likely you may want to have a look at GPB input plugin section.