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October 16, 2019, 07:02:25 am

News:

GP Bikes beta16b available! :)


World Racing Series beta14

Started by PiBoSo, May 10, 2019, 09:36:32 pm

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PiBoSo


World Racing Series beta14 available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
"Obviously your ambition outweighs your talent".

PiBoSo

May 10, 2019, 09:38:27 pm #1 Last Edit: July 05, 2019, 02:08:25 pm by PiBoSo
Release Notes
- a clean installation is strongly recommended ( especially for this release, because the controls settings file format has been changed )
- since World Racing Series is a 64 bit only application the default installation folder has been changed to "Program Files"
- replays are not compatible with the previous versions
- the mods folder setting has been moved to the file "wrs.ini": https://forum.piboso.com/index.php?topic=3.msg97771#msg97771

- please note that the Beta14 master server is on port 54301

- the collisions parameters have been tuned
- the terrain rendering has been optimized for better performances

- now only the cast votes count for a poll result
- "Max Power" in the "Car Info" page has been changed from kW to HP ( please note that modders still have to use kW in the INI file, though )


Modding
- the physics data of all the car mods should be updated because now each suspension component ( axle, spindle, upper and lower arm ) has its own mass and inertia
- the "engine_displacement" info in each car INI file is no longer supposed to be in CC. Therefore, the proper unit should be added to the line
- the data shown in physics debug mode ( https://forum.piboso.com/index.php?topic=2314.0 ) is now more user-friendly.
- it is now possible to add custom track layout objects
- the limit of 100 track layout objects has been removed
- a "plastic" material has been added for the walls
- the "plastic" material can now also be used for the track layout objects
- for an example of how the track timer and standings work, please check the MX Bikes example track: http://www.mx-bikes.com/downloads/mxb_track_example.zip
- the "shadow" and "ambientshadow" models no longer need to be set in the "cockpit" section of the gfx.cfg file of the cars
"Obviously your ambition outweighs your talent".

Docfumi

Thanks, PiBoSo, and crew. So nothing really was done in the way of car physics?
I didn't lose the race, I ran out of laps.

Phathry25

No. No physics updates. Some tire collision updates from mxb have probably been carried over. The suspension is still broken though.

PiBoSo

May 12, 2019, 02:09:50 pm #4 Last Edit: May 12, 2019, 02:12:19 pm by PiBoSo
Quote from: Docfumi on May 11, 2019, 02:34:59 amThanks, PiBoSo, and crew. So nothing really was done in the way of car physics?

The tyre collisions have been improved.
Unfortunately there are no other physics changes.

The new suspensions simulation code is still giving handling problems and more testing is needed to identify and solve the issue.
"Obviously your ambition outweighs your talent".

PiBoSo

"Obviously your ambition outweighs your talent".

SwarleyRuiz

I use the google translator

Youtube: SwarleyRuiz Video of Games Racing.

PiBoSo

"Obviously your ambition outweighs your talent".

PiBoSo


The registration of all cars has been updated, to allow stats to be recorded:
http://stats.worldracingseries.net/records.php?trackid=20&carid=1
"Obviously your ambition outweighs your talent".