• Welcome to PiBoSo Official Forum. Please login or sign up.
 
October 24, 2020, 03:38:24 PM

News:

World Racing Series beta14 available! :)


optimizing graphics

Started by noss69, February 14, 2014, 01:15:31 PM

Previous topic - Next topic

noss69

February 14, 2014, 01:15:31 PM Last Edit: February 14, 2014, 01:28:40 PM by noss69
Hello piboso, could you give me information about the texture with an alpha channel for transparency ?

- What is the limit ?

for example a fence
is it better now use a small texture repeated several times or large repeated a few times

for exemple a tree
if I modeled the trees for a track, cene will not be too heavy in polygon which will give same result as a texture with alpha?

on my last track, I suffered drops fps yet my hardware (graphics card, processor, memory) are very few solicited

Reactive

Quote from: noss69 on February 14, 2014, 01:15:31 PM
for exemple a tree
if I modeled the trees for a track, scene will not be too heavy in polygon which will give same result as a texture with alpha?

Thats why I asked about "Asset library"  ;D
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

LauZzZn

for your fence example: in krp, everyone who makes a track from scratch, uses a small texture and repeats it.

noss69

Quote from: LauZzZn on February 14, 2014, 02:32:15 PM
for your fence example: in krp, everyone who makes a track from scratch, uses a small texture and repeats it.

Thank you for the information.