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August 14, 2020, 06:05:25 AM

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FBX2EDF Normals Issues

Started by matty0l215, October 29, 2019, 10:09:08 PM

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matty0l215

This has already been reported we belive but with the upcoming updates to the tools thought raise it again.

We have encountered an issue with FBX2EDF, When exporting with .shd files and using normal maps, The .edf file that is output is useless. All textures that have a normal map go white or Black (depending on who exports the files, also for no good reason)

However, When the FBX is imported into 3ds Max 2010, then exported using the Provided Plugins, It works fine. Perfectly usable model, normals and all.

Hopefully this can be addressed. Maybe even get the 3ds Max plugins back as it's easier than exporting a fbx then converting it.

Thanks!

iNsane

I noticed that too and reported it on the MX Bikes discord, you can work around the issue by using FBX2EDF 1.20, everything above has non-working .shd using normal maps


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matty0l215

Good to know. Shame as the later versions are 64 bit (probably part of the issue)

Would you have a copy by any chance??

iNsane



   🌐 MX Bikes custom content
MXB-Mods.com

   📚 MX Bikes User Wiki
MXB-Wiki.com

   💸 Feel free to donate
PayPal

matty0l215