GP Bikes beta17 available!
Started by VSMaster, February 17, 2020, 09:43:44 am
Quote from: BOBR6 84 on February 17, 2020, 11:37:59 amI'm only going to comment on the tyres.. World SBK Use slick tyres.. World STK and mainly all superstock bikes race with treaded race tyres.. so they use the same tyres as the 600cc bikes. Just a bigger size to fit the 1000cc..But. Doesn't look like they changed the tyre size? So far I can see a huge gap between the rear tyre and the track like it's floating? Maybe that's why?Although the same happens with the M2 bike if you adjust the ride hight etc.
Quote from: Hawk on February 17, 2020, 03:35:21 pmI think you've all got to remember that the physics for these modern MotoGP Bike mods will be a total presumption on what the real bikes are like simply cause the real physics data for these bikes is not available at this time(maybe in 10 years or so it will be), especially tyre data(no chance).So the physics your probably getting in the modern bikeMODS for GPBikes is more than likely based on what modders have experienced in Milestones MotoGP games rather than anything to do with reality; that is unless the modder is lucky enough to have a rider in the mod-team who has actual experience of riding one of the modern racing bikes?Let's face it..... Who here has actual riding experience on a modern MotoGP racing bike? So, much of your procrastination's about what is right and wrong with the physics and tyres on one of these MOD bikes is purely your own personal opinion and not based on relevant facts at all.
Quote from: h106frp on February 17, 2020, 04:17:09 pmIs the CoG very low? This can cause both the effect of the bike just gliding along on the brakes and lack of turn in due to not loading up the front suspension and tyre.
Quote from: Hawk on February 18, 2020, 10:35:31 amWell guys.... If you've got a real race rider in your team to help with the feel and physics of your MODS then all well and good. No disrespect intended, I was just pointing out the fact that a real race rider is at least needed to test the physics and get them somewhat correct as possible especially for bikes where the real data is difficult to obtain if the bikeMOD is to react anything like real-life in the sim. @VSMaster: That's Italian's for you mate....... JUST JOKING GUYS! Hehe! It is indeed disrespectful to be fobbed-off like that when your giving genuine feedback to the developers..... I agree with you about the sounds of many of the mods. A lot sound like hairdryers or lawnmowers and even scalextric cars going round the track, but it is difficult to get good sounds with all the nuances involved in a realistic engine sound, but they could at least say they will try and work on it to better the sounds and thank you for your feedback, right?