GP Bikes beta18c available!
Started by JOACKO172, February 29, 2020, 05:11:24 PM
Quote from: Myst1cPrun3 on March 13, 2020, 07:18:59 PMI can run pcars 2 on max graphics settings on my rig in VR, looks amazing and I get full frames.I cant run unreal engine games, no matter what, on max graphics settings in VR. Reasons are iffy, some developer, some engine, all I can say its the oculus has the potential to look great despite the relatively low res displays. (Its really not noticeable when in game) I do have VR GP Bikes vids (on Max settings) on my YT, but YT compresses them so much they look bad even at 1080p 60fps (I started doing 1440p recently with new internet upload speeds its possible now lol) so I wouldn't watch those unless on a phone, as the smaller pixels make it crisperWell atm I can't run anything in VR as its broke, hopefully being fixed monday so I should be able to show some vids if you'd like when I get it back.
Quote from: poumpouny on March 15, 2020, 12:50:24 PMI never say UE4 was crap as you said there's a lot of AAA games that run flawlessly in VR in UE4 , i said UE4 is not optimised to run games who need lot's of physics calculation (for the player itself and for the AI) and in the meantime run it in VR and in beautifull eyecandy graphic !. Or may be it's the current gen of hardware wich is not ready !So now let's back to the core of the discution, so you think if GPB switch to UE4, Pibosso will master UE4 better than the Kunos Team (several very skilled guy) and will port GPB to UE4 which will run flawlessly with beautiful graphic even in VR ?
Quote from: VSMaster on March 13, 2020, 08:57:01 PMThere is damage in WRS why not trying to add it in GP Bikes with the possibility also to make the bike dirtier when crashing or with some scratch.