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Hiding (part of the) rider model in first person?

Started by Vini, June 27, 2020, 02:09:55 PM

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Vini

Is it possible to make your own rider excluding the hands/forearms invisible in first person?

Manu

It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Vini

That will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.

Manu

Quote from: Vini on June 27, 2020, 04:02:57 PMThat will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.

That is not possible. The only way is to compile a new "c_rider.edf" model without those parts.
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Vini


Manu

It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

Chris_Beeves

And the rider model I guess? 3dsmax can't edit the edf?
I had to try..

Manu

It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

matty0l215

Open the .edf in notepad

Delete all of it's content and then save

The rider model just doesn't show in game but it still all works on track
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Manu

Quote from: matty0l215 on June 27, 2020, 10:23:23 PMOpen the .edf in notepad

Delete all of it's content and then save

The rider model just doesn't show in game but it still all works on track

Actually that and deleting the file is the same thing. The .edf are only graphic and do not affect the physics of the game.
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

h106frp

July 04, 2020, 04:10:33 PM #10 Last Edit: July 04, 2020, 04:26:32 PM by h106frp
Interesting little experiment;
In the riders\whatever\gfx.cfg change the cockpit model reference to the full model as below;

cockpit
{
   model
   {
      ;file = c_rider.edf
      file = rider.edf
   }

   suit = suit

   helmetlinkobj = riderRIG_Head
}

It is now very ovbious how far away from the riders head the camera is in turns or even when tucking in - the actual model animation looks like he would be right where you would want the camera but the 1P view seems to be locked to a small box of movement.

I really cannot see why we cannot have a view added that just tracks with riderRIG_Head but looks towards the current point of focus as usual. If the camera was kept just in front of the rider eye position we could even have some nice visor visual effects.


Have to say the 'full' model looks better with head tracking than the current cockpit rider model - he has legs.
 

Vini

Is anybody else capable of creating a new c_rider file now that Manu has sadly abandoned GPB modding?

I had the idea to make the texture of all unwanted model parts transparent but I didn't get it to work.

Manu

I'm afraid no one has the ability to do that. Anyway my riders cannot be replaced.
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

h106frp

If we had a true 1P helmet camera it would not be an issue

Vini

There's also no way to make transparent skins in GPB?