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Paint creation tutorial

Started by PiBoSo, October 14, 2015, 06:24:37 PM

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PiBoSo

October 14, 2015, 06:24:37 PM Last Edit: October 14, 2015, 06:27:51 PM by PiBoSo
Paints are used to change the liveries of cars and driver.

To add an helmet paint:
1) Download the templates: http://www.worldracingseries.net/?page=downloads
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd: http://www.worldracingseries.net/?page=downloads
4) create the directory structure driver/helmets/default/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.

To change the helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.


Inside World Racing Series, when in the "Viewer" page, it is possible to reload a paint from disk pressing the 'r' key.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo


Templates updated to add the wireframe layer and to fix the name of the SL RD blurred rim:
http://www.worldracingseries.net/?page=downloads
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

November 28, 2015, 09:06:13 PM #3 Last Edit: November 28, 2015, 09:38:10 PM by PiBoSo

Templates updated to add the wingless sprint car and to fix the name of the driver's suit:
http://www.worldracingseries.net/?page=downloads
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".

RiccoChicco


HornetMaX

Minor issue, the reload button doesn't refresh the currently selected .tga: actually, it clears the selection but the preview stays.
It should either clear the selection and the preview, or keep the selection and update the preview (I guess the latter is a tad better).

Anyway, much better than before, thanks !

matty0l215

Thankyou Piboso ;D

The preview of the TGA never refreshed (well for me anyway) but having the reload function helps massively :D

Even if you go to DIR read, it now remembers where you last picked :D
Hitting the apex is just a figure of speech, Don't literally hit it...

PiBoSo


Templates updated to add the tyres' sidewall of the sprint cars:
http://www.worldracingseries.net/?page=downloads
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

DarkHorse0

January 07, 2017, 06:12:23 PM #9 Last Edit: January 07, 2017, 08:47:31 PM by DarkHorse0
I packed my .tga file with paint ed. I see my paint job on paint ed, I put it into the C:\Program Files (x86)\World Racing Series\wrs\driver\helmets\default\paints and it will not show in game.

h106frp

Is visor#2 (rain) also applicable for GPB?

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".

DarkHorse0

January 07, 2017, 11:51:15 PM #12 Last Edit: January 08, 2017, 12:06:46 AM by DarkHorse0
I think I figured it out, TGA or BMP has to be named helmet for the paint ed to convert?


How do I install a driver suit?

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".