@Piboso
I'm having problems when creating a custom dashboard. The dashboard in question contains a rpm needle plus a digital display containing the gears, speed and an additional rpm.spr for the rpm.
http://www.youtube.com/v/eqJDh6zUdOM
If I try to put everything together the game closes when going to track (core.exe) but if I remove the rpm.spr and let the rest (and vice versa) work properly .
Is there any limitation to creating a dashboard?
gauges
{
scene = 0
rpm_analog
{
enable = 1
needle = rpmneedle
axis = y-
step0value = 0
step0angle = 0
step1value = 16000
step1angle = -222
}
lcd
{
enable = 1
texture = w_dash
emission = 0.5
screen0
{
enable = 1
rpm_graph
{
enable = 1
sprite = rpm.spr
min = 0
max = 16000
}
gear
{
enable = 1
spacing = 34
font = gear_font.tga
fontstring = 0123456789N
posx = 264
posy = 184
}
speed
{
enable = 1
spacing = 34
font = speed_font.tga
fontstring = 0123456789
posx = 325
posy = 302
padding = 3
}
}
}
}
SOLVED! The rpm.spr was too large. I've made it less complex and using split and splitpos in the .gfx
rpm_graph
{
enable = 1
sprite = rpm.spr
min = 0
max = 16000
split = 6000
splitpos = 0.57
I'm making this dashboard
http://www.youtube.com/v/eqJDh6zUdOM
Manu is working on a H2R guys 8) ::)
SOLVED! The rpm.spr was too large. I've made it less complex and using split and splitpos in the .gfx
rpm_graph
{
enable = 1
sprite = rpm.spr
min = 0
max = 16000
split = 6000
splitpos = 0.57
https://www.youtube.com/v/xWOBCNPFtik
Nice work on the dash Manu! I hope Gpbikes allows you to put the turbo whistle in as well, would add a lot to the authenticity i guess
Quote from: iVolution on December 11, 2016, 05:29:57 PM
Nice work on the dash Manu! I hope Gpbikes allows you to put the turbo whistle in as well, would add a lot to the authenticity i guess
It shouldn't be too hard I think, it's just rpm driven.
But technically it's not a turbo, just a supercharger :)