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May 18, 2024, 12:59:42 AM

MotoGP14

Started by HornetMaX, May 24, 2014, 01:11:36 PM

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HornetMaX

Don't be lazy and go visit, they shouldn't be too far apart from where you are (wherever you're in the netherlands) :)

OK well, "exciting" was a wee bit ironic ...

MaX.

JamoZ

June 19, 2014, 09:34:15 PM #76 Last Edit: June 19, 2014, 09:43:29 PM by JamoZ
Quote from: HornetMaX on June 19, 2014, 09:19:42 PM
Don't be lazy and go visit, they shouldn't be too far apart from where you are (wherever you're in the netherlands) :)

OK well, "exciting" was a wee bit ironic ...

MaX.

I`ll just use google streetview ok?  ::)

I`m actually involved in a discussion on that video i just posted with this VVV dude who seems to think he`s some simracing specialist. I bet he`s just getting payed to promote MotoGP and he doesn`t understand how flawed it is. Yet he keeps asking for feedback as if he was one of the developers himself. I`ve tried to get him to play GP bikes in the past aswell. but he just plain ignores it...feel free to jump in :P

HornetMaX

Like trying to convince a Rihanna fan that Rimsky-Korsakov is hella good.

MaX.

jomardi

I'll Never buy nothing from 'Milestone S.r.l.'
Live fast, die young<br />Sorry for my & GOOGLE-T bad english :|

BOBR6 84

i did  :D

played it for 5 minutes.. im taking it back to the shop..

wont say any more than that i dont want to offend anybody...  ::) :-X

Kerazo

just read the reviews on steam this game is full of bugs
gp13 was the last milstone game i wasted my money for

guigui404

I've try the game , and i've been impresed , i play in career in HARD with pro physics and that really hard ( not the physic  ;D ) but my best place is 8 in 4 race ...
finally we have a challenge in this game :D

Safety-car mod is fun like 10 second and after boring


rc211v

Quote from: guigui404 on June 22, 2014, 09:21:55 AM
I've try the game , and i've been impresed , i play in career in HARD with pro physics and that really hard ( not the physic  ;D ) but my best place is 8 in 4 race ...
finally we have a challenge in this game :D

Safety-car mod is fun like 10 second and after boring

If the game is anything like MotoGP 13, the reason it's hard is because the AI thinks it's playing bumper cars and tries to knock you out on every corner.
Also, I love how you can use the front brake almost continuously through a corner at maximum lean angle.

Daniel_F

in my 2ยบ season so far rly enjoyable game in my opinion great game sadly the challenge ends at moto3 cos im in motogp now with honda open and winning races :P

AI its AI now and dont rly want to try to knock u out every corner rly nice improve

girlracerTracey

June 22, 2014, 11:13:22 AM #84 Last Edit: June 22, 2014, 11:23:27 AM by girlracerTracey
@rc211v: In a word no. Motogp14 is like a new game compared to motogp13. You can now quite easily lose the front end on the brakes. The physics in the game are now much more challenging than motogp13. Mid corner speed is right down and you can lose control of the bike much more easily when rear wheel steering and/or powering out of corners. The kerbs are now much less forgiving also. AI is much, much more competitive than it was in motogp13 and at least shows a degree of intelligence this time round. Again no comparison in this respect to motogp13. Tyre wear dynamics actually work this time. However, biggest improvement is the penalty system online for off track excursions. If you go off track the penalty clock starts and continues to tick for the number of seconds you are beyond the boundaries of the track. Penalty time is added to your finishing time at the end of the race. So you can cross the line 1st but be docked 3 seconds and end up 2nd or 3rd in the final race results. This works really well and has completely got rid of any potential for cheating and corner cutting. Online cheating and corner cutting absolutely plagued motogp13. This problem is now completely solved. It's a brilliant system that works. Which is an absolute necessity for online racing on mainstream console formats.

All in all a vast improvement on motogp13. A different game.

My only slight quibble is that the bikes in the game feel quite light and easy to change direction and flick into bends. Too light in truth. But in fairness modern motogp bikes turn on a sixpence as did the old 500cc grand prix bikes that are also in the game..

Main attraction with motogp14 though is the accessibility of online racing. And the quality of online racing on PS4 and xbox 360/PS3 is very, very good. Believe me. It's huge fun.

Look, motogp14 is not gpbikes. It's a different genre. Motogp14 is a mainstream multi-platform racing game. gpbikes is a simulation of motorcycle racing. But for what motogp14 and gpbikes are for each genre they are both fantastic achievements in my opinion. And I never thought I would be saying that about a modern Milestone game..

I have to say though that for me in terms of a fusion of game/simulation the gp500 pc game for me still takes a lot of beating. The gp500 pc game with updated graphics is still a great game after all those years. Racing round the TT mountain course online still gives me a great buzz..

It's horses for courses at the end of the day isn't it?

grT  :)

rc211v

Quote from: girlracerTracey on June 22, 2014, 11:13:22 AM
@rc211v: In a word no. Motogp14 is like a new game compared to motogp13. You can now quite easily lose the front end on the brakes. The physics in the game are now much more challenging than motogp13. Mid corner speed is right down and you can lose control of the bike much more easily when rear wheel steering and/or powering out of corners. AI is much, much more competitive than it was in motogp13 and at least shows a degree of intelligence this time round. Again no comparison in this respect to motogp13. Tyre wear dynamics actually work this time. However, biggest improvement is the penalty system online for off track excursions. If you go off track the penalty clock starts and continues to tick for the number of seconds you are beyond the boundaries of the game. This works really well and has completely got rid of any potential for cheating and corner cutting.

All in all a vast improvement on motogp13. A different game.

My only slight quibble is that the bikes in the game feel quite light and easy to change direction and flick into bends. Too light in truth. But in fairness modern motogp bikes turn on a sixpence as did the old 500cc grand prix bikes that are also in the game..

Main attraction with motogp14 though is the accessibility of online racing. And the quality of online racing on PS4 and xbox 360/PS3 is very, very good. Believe me. It's huge fun.

Look, motogp14 is not gpbikes. It's a different genre. Motogp14 is a mainstream multi-platform racing game. gpbikes is a simulation of motorcycle racing. But for what motogp14 and gpbikes are for each genre they are both fantastic achievements in my opinion.

I have to say though that for me in terms of a fusion of game/simulation the gp500 pc game for me still takes a lot of beating. The gp500 pc game with updated graphics is still a great game after all those years. Racing round the TT mountain course online still gives me a great buzz..

It's horses for courses at the end of the day isn't it?

grT  :)

Thanks for the correction. I know that the game is quite fun if you aren't looking for a simulation since I used to play online with a few friends and I like the career mode where you can start from a Moto3 rider and work your way up. I was just basing it on my experience with the 2013 version but it seems like they've improved some things which is good to hear. The steam reviews mention that the game isn't a great PC port though which is disappointing.

girlracerTracey

Yes the pc port is a bit of a disaster from what I hear..

I think the game was definitely designed and optimised for the PS4. Sorry I hope I didn't sound like I was correcting you..I didn't mean to.  ;)

In my opinion all that gpbikes really needs is for the core.exe aspect to be solved and for the online racing aspect of gpbikes to be made stable and reliable. Then I think we can all do what we really came for which is to race competitively online. The handling and physics tweaks I guess can move along as we go..but in my opinion we need the online to be made stable. Just my opinion.

And don't get me wrong in its genre of a motorcycle racing simulation gpbikes rules supreme.

grT  :)

BOBR6 84

I did litterally 4laps at phillip island and im 10th on the leaderboard. 1sec off the pace..(pace so far) I think the physics are worse.. (easier)!

Obviously milestone listened to all the kids complaining about it being to hard on facebook..

I even tried the career mode!
1st race moto3.. Mahindra, no upgrades, 1st in practice, 1st in quali, 1st in race!.... Boring!

And yes it was with ''pro physics'' and realistic AI. ''realistic'' is the hardest AI setting.

I can see the graphics being good on ps4 but on the 360 graphics are an eye sore.

Everybody has different views.. Im very dissapointed with it..

girlracerTracey

June 22, 2014, 11:45:52 AM #88 Last Edit: June 22, 2014, 11:49:54 AM by girlracerTracey
Quote from: BOBR6 84 on June 22, 2014, 11:31:48 AM
I did litterally 4laps at phillip island and im 10th on the leaderboard. 1sec off the pace..(pace so far) I think the physics are worse.. (easier)!

Obviously milestone listened to all the kids complaining about it being to hard on facebook..

I even tried the career mode!
1st race moto3.. Mahindra, no upgrades, 1st in practice, 1st in quali, 1st in race!.... Boring!

And yes it was with ''pro physics'' and realistic AI. ''realistic'' is the hardest AI setting.

I can see the graphics being good on ps4 but on the 360 graphics are an eye sore.

Everybody has different views.. Im very dissapointed with it..

Well all I can say is that I think you are in a very small minority of people who might think the physics are easier in motogp14 than they were in motogp13. But everyone is entitled to their opinion on all these things. Everyone I guess has their own subjective view and opinion on racing games.

As you know I personally never race offline in career mode. So I cannot really comment on that. I am an online racer pure and simple. I think you tried out motogp14 on launch day morning Bob. All I can say is that the global leaderboards are now more competitive. On launch day I held top position on 7 leaderboards on PS4. I hold pole position on only one now.. So things have got much more competitive.

Changing the subject slightly I am wondering on gpbikes beta 5 whether you might like it more as a "direct lean off" club member.. The bikes do turn in notieceably more easily. Maybe that is translating to a better turn-in feel for the "direct lean off" club members?

But Bob we may disagree a bit on motogp14 but I still think you're a cuddly happy chappy..so there!  ;)

grT  :)

P.S. are the graphics on xbox 360 really that awful? It certainly doesn't surprise me if they are. People are telling me there is a lot of "clipping" going on with the trackside scenery and furniture. By the way I think the graphics in gpbikes is pretty dam good now. I like the look of the game a lot now..




BOBR6 84

June 22, 2014, 11:59:21 AM #89 Last Edit: June 22, 2014, 12:03:04 PM by BOBR6 84
Nope I played it for 20mins release day!

I posted 10th at phil island at 6:30am this morning lol

Graphics.. U can tell its made for ps4, really rough edges everywhere Xbox cant handle it so its been toned down. Results.. Gp13 much better graphics.

Ps. I was 2nd at phil island on motogp13. 2012 top riders dlc (played the most) and 5th (i think) with normal bikes..