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May 11, 2024, 04:27:39 PM

News:

GP Bikes beta21c available! :)


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Messages - Urban Chaos 2.0

616
General Discussion / Re: Ride vs GP Bikes
June 30, 2015, 01:57:14 PM
Of course the fact that GP bikes is a beta means it won't be perfect. It's a much better game than Ride, I believe. But the fact that Ride has so many bikes makes it a decent game (aside from the bugs and missing features that Milestone is infamous for).
617
General Discussion / Ride vs GP Bikes
June 30, 2015, 01:00:03 PM
Not too long ago, Milestone released a motorcycle simulator called Ride, and biking enthusiasts every where love the game. People have been wondering which is more realistic... Ride or GP Bikes. I've read some comments here before, and some people have been calling ride an arcade game. I bought the game two days ago, and I must say two things: 1) Ride is a simulator, not an arcade game. 2) It's insanely addictive.

Let me point out why Ride is such an easy game to play, and yet is a simulator, while GP bikes is much harder. Firstly, GP bikes give you more control. You have more control over the clutch, throttle, rider position, and bike settings. Ride on the other hand, takes a lot of control away from the player. The game is constantly making subtle corrections and optimizations to player input. For example, as the rear starts to slide, there is some slight throttle management that makes it a bit harder to high-side. And as you lean left and right, the handling bar is kept stable (to prevent the constant wobbles that plague GP bikes). Low-sides are not common with Ride unless you're on the breaks too long, as rider lean is managed automatically.

GP bikes on the other hand gives you almost full control. However a bike in GP bikes is much harder to ride than a bike in real life for a few reasons: Firstly, GP Bike's motorcycles are unstable. The suspension mechanics are 'bouncy', and the steering input is too raw for a keyboard or a gamepad. This is why low-sides are so common with GP bikes. Especially if played with a keyboard. You see, modern motorcycles have advanced suspension systems, and highly stable chassis. GP bikes motorcycles however, have none or very few of the inherently stable attributes that modern motorcycles have been engineered to possess. So crashes in GP bikes are far more common than they would be in real life. If you watch SBK or Moto GP you'll notice how stable those bikes are, even though they're being ridden at their limits.

Ride is an emulation of real-world motorcycles, as Milestone used data that the bike manufacturers gave them for each motorcycles. This includes the stable suspension and chassis. Ride does need to improve in many areas. For instance, curbs and grass give too much traction, and walls are like ice. The overall collision dynamics are also unrealistic, but the bikes are well-simulated. Older bikes are less stable, and wobble more, while the modern bikes are much easier to handle.

So those are the main differences between Ride and GP Bikes. They're both simulators, but Ride caters more to the general population, and GP bikes caters more to purists. The main differences between the games are in the amount of control they give the players.