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General => Off Topic => Topic started by: Urban Chaos 2.0 on February 05, 2016, 06:45:34 PM

Title: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 05, 2016, 06:45:34 PM
What's up guys. I've released a physics and A.I overhaul for MotoGP 14 (MotoGP 15's physics is too poor to be improved upon). If any of you have MotoGP 14, be sure to check out the mod :). Here is a link to my mod at Race Department: http://www.racedepartment.com/downloads/2014-ultimate-physics-advanced-a-i-mod.8808/

Here are links to GIF image demos: http://gph.is/1nMtxNs
                                                        http://gph.is/1PZDyUr



This is by far the most realistic MotoGP video game experience available right now. If you like MotoGP and motorcycle physics simulation, you'll love this mod. ;)
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 05, 2016, 06:57:59 PM
Quote from: Urban Chaos 2.0 on February 05, 2016, 06:45:34 PM
This is by far the most realistic MotoGP video game experience available right now. If you like MotoGP and motorcycle physics simulation, you'll love this mod. ;)

WTF?!

Your fake comment under the "mod" is so epic!  ;D

I remember that your old thread ... I do not think you even know what is a sim.

Quote from: Urban Chaos 2.0 on June 30, 2015, 01:00:03 PM
Ride is an emulation of real-world motorcycles, as Milestone used data that the bike manufacturers gave them for each motorcycles. This includes the stable suspension and chassis.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 05, 2016, 07:02:45 PM
Quote from: Blackheart on February 05, 2016, 06:57:59 PM
Quote from: Urban Chaos 2.0 on February 05, 2016, 06:45:34 PM
This is by far the most realistic MotoGP video game experience available right now. If you like MotoGP and motorcycle physics simulation, you'll love this mod. ;)

Quote from: Urban Chaos 2.0 on June 30, 2015, 01:00:03 PM
Ride is an emulation of real-world motorcycles, as Milestone used data that the bike manufacturers gave them for each motorcycles. This includes the stable suspension and chassis.

Lol, that was a long time ago. We all grow up, and I've done so since then. I would like to be able to say the same about you soon. Besides, I wasn't wrong. I also said this:
QuoteI did not mean that Ride was as complex as GPB is, or that Milestone has gone through the trouble of integrating and compensating for, the many factors that constitute a true motorcycling experience. But it is well simulated. You see "well" is a subjective term, and I certainly do not mean it in a sense that would survive under scrutiny. I mean: "it's decent". As for control... That does matter a lot. You see, weight transfer and steering input are the two biggest reasons a bike will start losing stability, and Ride does not make it possible to shift weight or steer in a fashion that would easily cause wobbles, or an unstable rear-end. IN GPB you can shift your weight to the opposite side in no-time during full lean, and you'll low-side, bounce the rear too much, slide-and-save, or run into a tank-slapper. That can never happen with Ride.

Also: That comment wasn't fake. I asked a friend of mine to try the mod, and that was his honest review.

Your unwarranted and excessively condescending remark about me not knowing what a simulation is, will be taken back once you try the physics mod. Make sure you know what the heck you're talking before you run off a cliff. Try the mod out for yourself and see.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 05, 2016, 07:07:29 PM
If u want "the most realistic MotoGP bla bla bla" Its easy (http://forum.piboso.com/index.php?topic=2857.0)
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 05, 2016, 07:13:37 PM
Quote from: Blackheart on February 05, 2016, 07:07:29 PM
If u want "the most realistic MotoGP bla bla bla" Its easy (http://forum.piboso.com/index.php?topic=2857.0)

I said "MotoGP experience". GP Bikes doesn't offer that. It's not a MotoGP game. Look, this thread serves one purpose: The analysis of, and honest feedback about, my MotoGP physics mod. If you're here for no purpose other than the wanton denigration of myself and my work, I suggest you take your childish attitude elsewhere. 
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 05, 2016, 07:21:39 PM
Well i see is difficult to click on a link ... I try again:

https://www.youtube.com/watch?v=1MdpcKZd4Xc&list=LLSRxOAS3s2mCK187D0sQw3g&index=5
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 05, 2016, 08:54:40 PM
Brilliant ridin Blackheart how you get that bike so stable?

In UC's defense he did say GAME and not SIM lol

DD
Title: Re: MotoGP Physics Mod
Post by: Vini on February 05, 2016, 09:02:49 PM
Quote from: doubledragoncc on February 05, 2016, 08:54:40 PM
Brilliant ridin Blackheart how you get that bike so stable?
TC+AW (my guess)
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 05, 2016, 09:05:49 PM
It is not my video DD and Vin!!! (just the helmet paint was mine! lol )  :D

Here is a my "fast" lap with the GP15, always the MOTOGP by Manu, I think the GP15 is more stable than the M1.

https://www.youtube.com/v/7wxvZmB-OTE


I look forward to version 1.0, and a more stable online for GP Bikes!



Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 05, 2016, 09:32:31 PM
Quote from: doubledragoncc on February 05, 2016, 08:54:40 PM
In UC's defense he did say GAME and not SIM lol

DD

This is true. But he also said "If you like MotoGP and motorcycle physics simulation"  ;D
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 05, 2016, 09:46:32 PM
Quote from: doubledragoncc on February 05, 2016, 08:54:40 PM
Brilliant ridin Blackheart how you get that bike so stable?

In UC's defense he did say GAME and not SIM lol

DD

I'm not comapring this to GP Bikes. I'm comparing it to all of Milestone's other games. I know there are users here, who like myself, also enjoyed Milestone's Ride and MotoGP games. In terms of physics, this mod is miles ahead of anything Milestone has ever released. That's the point.. The A.I has also been completely overhauled for a more immersive, and realistic MotoGP experience. Give the mod a try and see for yourself.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 12:24:39 PM
I stopped at MotoGP13 - I tried 14 and 15 and realized they went the same way as the BlackBean SBK games - IE catered for graphics at the expense of realism and 'feel' -  but I would like to see what you have done!

Maybe I can find a 14 somewhere cheeeeeeap!
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 12:59:06 PM
Quote from: Napalm Nick on February 06, 2016, 12:24:39 PM
I stopped at MotoGP13 - I tried 14 and 15 and realized they went the same way as the BlackBean SBK games - IE catered for graphics at the expense of realism and 'feel' -  but I would like to see what you have done!

Maybe I can find a 14 somewhere cheeeeeeap!

I have turned MotoGP 14 into a completely different game. Try it out. You'll be surprised at how much the physics and A.I. have evolved.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 01:03:47 PM
I can understand UC from one point. If you want to ride against the actual MotoGP riders (or rather their names sakes in a game) then MotoGP is the only GAME allowing you too. It is about the atmosphere of the racing which you will never get in a real sim riding on your own offline. I do not understand why companies insist everyone has a good and fast internet connection to game online??? I prefer to practice offline so in GPBikes I am alone. A few AI riders is all it takes to give a better feeling and be able to have competition without ruining other riders experience. In MotoGP you at least have that chance and it therefore makes it more enjoyable for many.

I think this oneupmanship nonsense is wrong as in the end it should be a simple thing about each to his own. I hated ALL Milestone games with a passion until I fixed to steering and braking and throttle control issues so I can ride and have fun with them. Now, they present a chance to practice being on track with others without being in the way of other users. It is practical and quite fun.

That all being said, GPBikes RULES...........POINT.............NO question about it.

No ONE product has EVERYTHING in it to satisfy EVERYONE. It is that simple.

So, UC well done on attempting to make MotoGP better, that alone is worthy of praise. As for UC's last comment I can fully understand, as I have done the same by finding a way to control the bikes properly, that alone changes the game for me and all using my systems.

Maybe before you slag a person down for their attempt to improve something, look at what you have done??? Try it first, you may be surprised.

DD 

Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 01:06:08 PM
Right Mr Chaos,

I have bought 14 after re-mortgaging my house, just to try out your Mod later today. I had a lot of fun on 13 back in the day.

If I subsequently find out you work for Milestone or it is not as good as the sliced bread invention....
(http://www.quickmeme.com/img/86/8629fc9ee78abe4e80fa4181eed4f586bf954ecac17b776d38ce03a55e4813ba.jpg)
hehe ;)

PS: I agree DD. I get my fun from "kick ass real physics simulators with fun compromises"
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 01:08:27 PM
Way to go Nick lol.

Grind those elbows bitch!!!

DD
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 01:15:58 PM
Quote from: Napalm Nick on February 06, 2016, 01:06:08 PM
Right Mr Chaos,

I have bought 14 after re-mortgaging my house, just to try out your Mod later today. I had a lot of fun on 13 back in the day.

If I subsequently find out you work for Milestone or it is not as good as the sliced bread invention....
(http://www.quickmeme.com/img/86/8629fc9ee78abe4e80fa4181eed4f586bf954ecac17b776d38ce03a55e4813ba.jpg)
hehe ;)

PS: I agree DD. I get my fun from "kick ass real physics simulators with fun compromises"

Haha.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 01:18:33 PM
LOL!

Well first I have to put some hours into MotoGP14 vanilla before adding the 'sliced-bread' MOD, then some more hours toasting it up.

Then I will report an objective comparison....
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 01:29:42 PM
Can we get a before and after video, maybe UC should have done that lol.

I cant be bothered with it as I removed 14 for 15 when my backup drive took a shit and left me minus 2TB!!! BOOFUCKINHOO

DD
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 01:55:05 PM
Yeh DD I read about that, damnnnnnnn!  As you know it is about £1 per GB of your HDD size to recover stuff in a clean room. Eek.

Yeh come on UC how about some videos highlighting the improvements? Maybe there are already a few you could post the links?
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 01:55:27 PM
Quote from: doubledragoncc on February 06, 2016, 01:29:42 PM
Can we get a before and after video, maybe UC should have done that lol.

I cant be bothered with it as I removed 14 for 15 when my backup drive took a shit and left me minus 2TB!!! BOOFUCKINHOO

DD

I'm currently in a location where my internet data is capped to the bone so I can't upload a before/after right now. However, I did record a slow demo lap of Philip Island with an older version of the mod with a keyboard (NOT RECOMMENDED... Trust me) some time ago. With a controller, the physics improvements can be demonstrated more effectively. Here's the link https://www.youtube.com/watch?v=8CjMyC0YpiA (https://www.youtube.com/watch?v=8CjMyC0YpiA)

I'll be back on my uncapped line in a few weeks.



Oh, and how in the hell do you share youtube videos here?
Title: Re: MotoGP Physics Mod
Post by: h106frp on February 06, 2016, 02:16:59 PM
On the grass with lean and throttle and not have the rear slide?

And the other riders seem very slow relative to your bike.

Guess you are limited in the MOD by the original physics engine.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 02:18:14 PM
Adding YouTube is quite simple, but I am shite at typing instructions lol. I might make a quick video for fun lol.

DD
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 02:21:10 PM
Like this

[flash=480,360]https://www.youtube.com/v/8CjMyC0YpiA[/flash]

see the changes I made to the https://www.youtube.com/watch?v=8CjMyC0YpiA ???

make the changes to the link then put it between the red F above which gives:

https://www.youtube.com/v/8CjMyC0YpiA
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 02:28:50 PM
Quote from: h106frp on February 06, 2016, 02:16:59 PM
On the grass with lean and throttle and not have the rear slide?

And the other riders seem very slow relative to your bike.

Guess you are limited in the MOD by the original physics engine.

No throttle on grass, I tapped the keybaord to give throttle, and as the bike went over the grass (with very small amount of lean, despite the rider's position), key was unpressed. If you try that with the current mod, you'll fall. With the other grass part (just past stoner corner) I started to lift the bike up before I hit the grass. This was an older version of the mod so some things needed some improvement at the time. Also: there are indeed engine limitations, but none that posed a serious modding problem. Most annoying thing(s) were surface attributes, and most have been fixed, but I allowed for some small lean on grass for playability. If you touch the grass in a race you're screwed anyway.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 02:30:15 PM
Ah so here is the original change log and you have added an AI speed tweak to make it more realistic to real laptimes - is that right or did you change the physics too - do you have a changelog for that too I can read?
http://www.racedepartment.com/downloads/2014-ultimate-a-i-physics-performance-mod.3466/

Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 02:30:56 PM
Quote from: Napalm Nick on February 06, 2016, 02:21:10 PM
Like this

[flash=480,360]https://www.youtube.com/v/8CjMyC0YpiA[/flash]

see the changes I made to the https://www.youtube.com/watch?v=8CjMyC0YpiA ???

make the changes to the link then put it between the red F above which gives:

https://www.youtube.com/v/8CjMyC0YpiA

Nice. Thanks.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 02:33:27 PM
Quote from: Napalm Nick on February 06, 2016, 02:30:15 PM
Ah so here is the original change log and you have added an AI speed tweak to make it more realistic to real laptimes - is that right or did you change the physics too - do you have a changelog for that too I can read?
http://www.racedepartment.com/downloads/2014-ultimate-a-i-physics-performance-mod.3466/

Yes, I made changes to physics. Minor changes for the most part, but most significant is the suspension "bounciness" which was more of a problem with v1.4. I didn't bother much with a changelog, but I suppose it'll be a good idea to type one up.


Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 02:34:44 PM
OK thanks
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 02:56:43 PM
Changelog

A.I
Physics
[/list]
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 03:57:22 PM
Report 1:

1. I always remembered MotoGP 13 having reasonable graphics. This makes me realise the crispness of PiBoSo's visual engine and the fact that MotoGP graphics actually looks old and blurry.
2. It refuses to remember my controller is the Joystick (Xbox360) not the fekin keyboard. need to google that next.....

EDIT1:
Ah yes you have to start the game with the gamepad from 1st screen or you cannot change it.

Now it is all coming back - Milestone games = loads of bugs that never get fixed. I remember MotoGP13 had a save bug that wiped out your championship.

Oh well...open mind.... keep progressing.....

EDIT2:

Oh and when you quit it wont run again (already running bug). Pfffff I hear Steam do refunds now right?
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 04:25:12 PM
Quote from: Napalm Nick on February 06, 2016, 03:57:22 PM
Report 1:

1. I always remembered MotoGP 13 having reasonable graphics. This makes me realise the crispness of PiBoSo's visual engine and the fact that MotoGP graphics actually looks old and blurry.
2. It refuses to remember my controller is the Joystick (Xbox360) not the fekin keyboard. need to google that next.....

EDIT1:
Ah yes you have to start the game with the gamepad from 1st screen or you cannot change it.

Now it is all coming back - Milestone games = loads of bugs that never get fixed. I remember MotoGP13 had a save bug that wiped out your championship.

Oh well...open mind.... keep progressing.....

EDIT2:

Oh and when you quit it wont run again (already running bug). Pfffff I hear Steam do refunds now right?

My mod is for MotoGP 14 Not 13. I hope you're not playing MotoGP13!
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 04:37:31 PM
Duh yeh I am running 14 that I bought just now lol. It was a comparison to 13. In fact I would say 14 graphics are WORSE than 13 and I see that other people on Steam agree. Hurts my eyes! lol.

Anyway I have some laps down in MotoGP14 vanilla now. Need to do a lot more before inserting the MOD.

   Don't really want to do a game review but I can't help saying that for an arcade game (which this series is) they are the best ones around and provides what I call "throwaway fun" .  It is GOOD. It is a GOOD Arcade game.

   I have Pro settings on and I can fall off from over revving and even sometimes on the grass at full crank. I can spin up the tyres and wheelie and stuff. So it is a GOOD arcade game rather than a really shite one. So that's good, not something to be mocked. Comparing it to a simulator because it is another motorbike game is an unfair comparison. I mean you cant compare an orange and a banana because they are both fruit right? Its a good Arcade game that provides fun and to me has little longevity.

However I'm here to enjoy your MOD and hope it makes this good arcade game even better! Which I hope it does. More laps required first.... ;)
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 04:53:59 PM
I am interested in the outcome. I dont have a copy of 14 at the mo but can get one REAL cheap lol. Where do you get the tool to do the edit btw?

DD

Might just download it again if its better with the MOD. I thought grT had one for 15 too???
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 05:13:10 PM
Quote from: Napalm Nick on February 06, 2016, 04:37:31 PM
Duh yeh I am running 14 that I bought just now lol. It was a comparison to 13. In fact I would say 14 graphics are WORSE than 13 and I see that other people on Steam agree. Hurts my eyes! lol.

Anyway I have some laps down in MotoGP14 vanilla now. Need to do a lot more before inserting the MOD.

   Don't really want to do a game review but I can't help saying that for an arcade game (which this series is) they are the best ones around and provides what I call "throwaway fun" .  It is GOOD. It is a GOOD Arcade game.

   I have Pro settings on and I can fall off from over revving and even sometimes on the grass at full crank. I can spin up the tyres and wheelie and stuff. So it is a GOOD arcade game rather than a really shite one. So that's good, not something to be mocked. Comparing it to a simulator because it is another motorbike game is an unfair comparison. I mean you cant compare an orange and a banana because they are both fruit right? Its a good Arcade game that provides fun and to me has little longevity.

However I'm here to enjoy your MOD and hope it makes this good arcade game even better! Which I hope it does. More laps required first.... ;)

Going from MotoGP 14 to the physics mod isn't like going from MotoGP 14 to a physics mod. It's like going from MotoGP 14 to MotoGP17. Really, the difference is that big.

Also: to solve the "controller settings" issue, always enter the game with your keyboard, and then select "controller" in the controls menu. Then press exit with the keyboard. Thereafter, you can continue with the controller and your controller settings will be remembered. If you start the game with your controller, it might forget the control scheme you've customized. Oh, and make sure you use the Data.MIX file in the "Moderate" folder when applying the physics mod.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 05:19:05 PM
Quote from: doubledragoncc on February 06, 2016, 04:53:59 PM
I am interested in the outcome. I dont have a copy of 14 at the mo but can get one REAL cheap lol. Where do you get the tool to do the edit btw?

DD

Might just download it again if its better with the MOD. I thought grT had one for 15 too???

MotoGP15 has terrible, terrible physics. In fact, it was a downgrade from MotoGp14 (with the exception of the Moto3 class). The physics mod which was made for MotoGP 15 is ok (I suppose), but it still does not turn it into a good game. The foundation upon which a decent model can be built is simply missing from MotoGP15.


Misfile Remixer can be found here: http://www.racedepartment.com/downloads/mixfile-remixer.485/ (http://www.racedepartment.com/downloads/mixfile-remixer.485/)
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 05:29:39 PM
TY UC, it says in tutorial MotogP13 so I take it it is for both?

DD
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 05:30:10 PM
Quote from: doubledragoncc on February 06, 2016, 05:29:39 PM
TY UC, it says in tutorial MotogP13 so I take it it is for both?

DD

Yes.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 05:44:16 PM
OK TY UC LOL  ;D
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 06:02:50 PM
Update - have attained consistent 1.32 at Philip Island on the Pramac

Have just finishing Mixing and installing the MEDIUM version MOD.

Now I have to eat Chinese.

MOD testing later, I am very excited.  ;D

Come here Mei.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 06:25:22 PM
Oh poo............why did you say Chinese now I gotta orda some!!!

Look forward to the result. Out of interest, can you not simply upload  the edited MIX files and we can then download them and swap them out so I can be lazy?

DD

PS try Brno on the M1 pretty please and BON APPETITE
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 06:46:25 PM
Quote from: doubledragoncc on February 06, 2016, 06:25:22 PM
Oh poo............why did you say Chinese now I gotta orda some!!!

Look forward to the result. Out of interest, can you not simply upload  the edited MIX files and we can then download them and swap them out so I can be lazy?

DD

PS try Brno on the M1 pretty please and BON APPETITE

The Data.MIX file is only a matter of copy and paste. The other two files are the ones which require Mixfile Remixer. It takes about a minute or two to use Mixfile remixer for the two other files. Instructions are very simple:
That's it. All done[/list]
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 06:49:51 PM
Quote from: Napalm Nick on February 06, 2016, 06:02:50 PM
Update - have attained consistent 1.32 at Philip Island on the Pramac

Have just finishing Mixing and installing the MEDIUM version MOD.

Now I have to eat Chinese.

MOD testing later, I am very excited.  ;D

Come here Mei.

It's "Moderate". I doubt I've appropriately named it though, since it's the best and recommended file to use. The "Very Difficult" file is not more than an unsuspecting headache for anyone with ambitions of winning any races.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 07:21:21 PM
BRNO M1 roger will give that a go after the Victoria...... um Philip Island test.

yes MODERATE is what I meant - for me the PiSS EASY settings might be better.

The mix file is 3 Gb was gonna link it but too big for my Dbox ATM sorry. Its kinda simple anyway takes a cupla minutes.

Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 07:36:51 PM
No wuckers bro will do it myself if your report is good lol.

DD
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 08:14:55 PM
OK so this is what I am feeling at the moment. Open to furious debate of course and I need a lot longer on the game (in a championship to comment on the AI laptime and AI bug fixes).

After reading the previous MOD and original MOD changelogs I would suggest the correct term for the changes are that the 'functions of the arcade game' have been improved. I'm not convinced any of the settings in the files have true to life 'physics' relations built on mass, gravity, and force, which means the term 'physics Mod' should be taken lightly.

So am I slating it?  No - not at all - it seems to be a great MOD that improves the game for serious gamers likely to complete whole championships and want a good challenge, that is not mired by the stupid delay bugs and unrealistic lap time variations for the AI.

The 'physics' changes are designed to make the bikes feel more real (EG: changes to the braking distances, looser rear ends (fun!), leaning angle tweaks etc) which is a wonderful thing that, alongside the AI improvements, make the game more fun to anyone who has ever ridden one.

I would say they have put it on the path to be a Good simcade! And a fun game to play (not that you can do it online if you are running Mod files it seems).

Like I say I have only two bikes and some short testing on one track so far (about to try Brno), hardly enough to get you upset if you don't agree with me - I need to run a championship and ideally in normal and Modded modes.

Unfortunately I doubt that is going to happen because it is just sooo ugly to look at.   But I will definitely be putting in some more time
and will try a championship to get a better opinion and will update  this in due course.

"It's like going from MotoGP14 to MotoGP17. Really, the difference is that big"  I want to believe that but do you mean  "because now it is a more realistic racing experience against the AI" (huge AI improvement) or "because now the bikes are much better to ride" ?? To be fair I would say both things but on a 70:30 split.

Off to try a bit more, like I say I am openminded and I might come back saying I was talking bollox and needed more time in game....lets hope.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 08:43:40 PM
Quote from: Napalm Nick on February 06, 2016, 08:14:55 PM
OK so this is what I am feeling at the moment. Open to furious debate of course and I need a lot longer on the game (in a championship to comment on the AI laptime and AI bug fixes).

After reading the previous MOD and original MOD changelogs I would suggest the correct term for the changes are that the 'functions of the arcade game' have been improved. I'm not convinced any of the settings in the files have true to life 'physics' relations built on mass, gravity, and force, which means the term 'physics Mod' should be taken lightly.

So am I slating it?  No - not at all - it seems to be a great MOD that improves the game for serious gamers likely to complete whole championships and want a good challenge, that is not mired by the stupid delay bugs and unrealistic lap time variations for the AI.

The 'physics' changes are designed to make the bikes feel more real (EG: changes to the braking distances, looser rear ends (fun!), leaning angle tweaks etc) which is a wonderful thing that, alongside the AI improvements, make the game more fun to anyone who has ever ridden one.

I would say they have put it on the path to be a Good simcade! And a fun game to play (not that you can do it online if you are running Mod files it seems).

Like I say I have only two bikes and some short testing on one track so far (about to try Brno), hardly enough to get you upset if you don't agree with me - I need to run a championship and ideally in normal and Modded modes.

Unfortunately I doubt that is going to happen because it is just sooo ugly to look at.   But I will definitely be putting in some more time
and will try a championship to get a better opinion and will update  this in due course.

"It's like going from MotoGP14 to MotoGP17. Really, the difference is that big"  I want to believe that but do you mean  "because now it is a more realistic racing experience against the AI" (huge AI improvement) or "because now the bikes are much better to ride" ?? To be fair I would say both things but on a 70:30 split.

Off to try a bit more, like I say I am openminded and I might come back saying I was talking bollox and needed more time in game....lets hope.


I take it you're riding the Yamaha M1. Don't. It's poorly balanced (Milestone's fault. Can't be circumvented). You need to ride the RC213V. It's the most balanced and feels the most natural. Particularly, you need to ride Stefan Bradl's LCR Honda. In my opinion it's the best bike in the game (in terms of feel).
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 08:44:47 PM
No I was riding some of the lesser bikes. I will try that LCR next.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 06, 2016, 08:47:28 PM
I'm sorry if you'll look a little bad, but everything has a limit.

Internet is a great place ... I had never read bullshit like this:

(http://i67.tinypic.com/izyw6p.jpg)
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 06, 2016, 09:00:59 PM
Posted four months ago. Before I ever got into modding. You know: Piboso needs to include a "block" feature for insignificant and impudent annoyances such as Black Heart who have such little meaning in their trite little lives, they go to desperate and great lengths to defame someone. Lol, he thinks I don't know who or what he is.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 06, 2016, 09:07:51 PM
Quote from: Urban Chaos 2.0 on February 06, 2016, 09:00:59 PM
Posted four months ago. Before I ever got into modding. You know: Piboso needs to include a "block" feature for insignificant and impudent annoyances such as Black Heart who have such little meaning in their trite little lives, they go to desperate and great lengths to defame someone. Lol, he thinks I don't know who or what he is.

I hope you will be banned from this forum, with your stupid calumnies on youtube also risks that potential buyers of GP Bikes, really think that physics is not realistic ...

EDIT: You're definitely a troll so you will not have more answers from me.

Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 09:33:40 PM
DING DING round 3

Come on guys play nicey nicey now lmfao......................seriously did one of you nick the others sweeties or something?

;D
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 06, 2016, 09:38:00 PM
I am calm XD

Now I am trying a new sim, it is called Mario Kart... looking good  ;D
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 06, 2016, 10:14:47 PM
Why is this MotoGP game so frikkin bad on the eyes - it looks really horrible at 1920 res, I mean my eyes are actually sore from it.  Was 2014 a terrible console Port or something or did they give up some of the eye candy for better bikes 'physics'? If so it is usually the other way round so maybe a little respect due there.

Just took the BMW M4 Safety car out for a spin (but couldn't get it to spin lol)  and that is a novel thing for a bike game  8)

Maybe something there for PiBoSo to consider - a WRS/GPBikes amalgamation!

Also had some GP and M3 races and all good fun (pretty darn hard at Pro/Real level too!).

Ok so my bottom line so far on this game is it is fun AND it has been made better by the MOD. It is nearly a simcade too. It hasn't given me any feeling of a real bike unfortunately, due I think to the lack of trepidation the arcade-ness brings. However, that wasn't the point of my test. Like I said your Mods have improved the game it seems.

If anyone ever askes "How does it compare with GPBikes" please remember the orange/banana analogy.

Its taken me a year of practice (nearly every day) to get competent (not good) on GPBikes and that is probably the same as real life if Bradley Smith lent me his keys.  For me personally (no slight on the game) I doubt MotoGP14 will keep me interested for a week. But that's me. What you guys have done with MotoGP14 is all good stuff.

Now get over here and apply your skills to a REAL bike game hehehe! Only kidding (ish).  ;) 
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 06, 2016, 11:48:03 PM
THANKS FOR TESTING

I will try it too, so mod plus my controller should be goodish lol

DD
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 12:46:20 AM
Yes it should be good with your controller unless the constant loss of controller configuration makes you smash it all up with a metal baseball bat shouting "For the love of God fix the bugzzz!"
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 07, 2016, 01:00:42 AM
last time l had 14 on my system l never lost setups and never have in any motogp mine run flawlessly except graphic stutter even at 60fps as all milestone games do.

using x360ce stops many control issues maybe?

l actually enjoy ride,sbk and motogp now with my controller alone its a game changer in itself.

DD
Title: Re: MotoGP Physics Mod
Post by: Vini on February 07, 2016, 02:17:28 AM
Quote from: Urban Chaos 2.0 on February 06, 2016, 09:00:59 PM
Posted four months ago. Before I ever got into modding. You know: Piboso needs to include a "block" feature for insignificant and impudent annoyances such as Black Heart who have such little meaning in their trite little lives, they go to desperate and great lengths to defame someone. Lol, he thinks I don't know who or what he is.

looool


what is going on in the forum in the last few days
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 03:53:13 AM
Quote from: Napalm Nick on February 06, 2016, 10:14:47 PM
Why is this MotoGP game so frikkin bad on the eyes - it looks really horrible at 1920 res, I mean my eyes are actually sore from it.  Was 2014 a terrible console Port or something or did they give up some of the eye candy for better bikes 'physics'? If so it is usually the other way round so maybe a little respect due there.

Just took the BMW M4 Safety car out for a spin (but couldn't get it to spin lol)  and that is a novel thing for a bike game  8)

Maybe something there for PiBoSo to consider - a WRS/GPBikes amalgamation!

Also had some GP and M3 races and all good fun (pretty darn hard at Pro/Real level too!).

Ok so my bottom line so far on this game is it is fun AND it has been made better by the MOD. It is nearly a simcade too. It hasn't given me any feeling of a real bike unfortunately, due I think to the lack of trepidation the arcade-ness brings. However, that wasn't the point of my test. Like I said your Mods have improved the game it seems.

If anyone ever askes "How does it compare with GPBikes" please remember the orange/banana analogy.

Its taken me a year of practice (nearly every day) to get competent (not good) on GPBikes and that is probably the same as real life if Bradley Smith lent me his keys.  For me personally (no slight on the game) I doubt MotoGP14 will keep me interested for a week. But that's me. What you guys have done with MotoGP14 is all good stuff.

Now get over here and apply your skills to a REAL bike game hehehe! Only kidding (ish).  ;)

"Arcade" to "Simcade" is a pretty big step, so I'm not mad. I'll take that as compliment, haha.
Title: Re: MotoGP Physics Modo
Post by: Urban Chaos 2.0 on February 07, 2016, 03:56:57 AM
Quote from: doubledragoncc on February 07, 2016, 01:00:42 AM
last time l had 14 on my system l never lost setups and never have in any motogp mine run flawlessly except graphic stutter even at 60fps as all milestone games do.

using x360ce stops many control issues maybe?

l actually enjoy ride,sbk and motogp now with my controller alone its a game changer in itself.

DD

x360ce certainly solved my MotoGP14 controller issues, so it should help yours. If you enjoyed Ride or MotoGP, then the physics mod will as well certainly reinvigorate your desire to play MotoGP14.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 07, 2016, 06:58:25 AM
Quote from: vin97 on February 07, 2016, 02:17:28 AM
Quote from: Urban Chaos 2.0 on February 06, 2016, 09:00:59 PM
Posted four months ago. Before I ever got into modding. You know: Piboso needs to include a "block" feature for insignificant and impudent annoyances such as Black Heart who have such little meaning in their trite little lives, they go to desperate and great lengths to defame someone. Lol, he thinks I don't know who or what he is.

looool


what is going on in the forum in the last few days

Maybe some new drugs? 

(http://www.totalprosports.com/wp-content/uploads/2013/01/1245676462_icecream-soccer-fan-kid.gif)

Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 07:55:16 AM
Quote from: doubledragoncc on February 06, 2016, 09:33:40 PM
DING DING round 3

Come on guys play nicey nicey now lmfao......................seriously did one of you nick the others sweeties or something?

;D

Hahaha yeah, I stole its sweeties. It's for the sake of their unlikely return that the "black hart" animal has joined this thread (where it's unwelcome), to display its rabid and untamed nature. Envisioning a just retribution for my thievery, it sought,  and still seeks, alternative avenues through which to present itself as a pest. Ergo, the nature of its posts from the very first page of this thread which only ceased when its foolishness was briefly pointed out to it, but was destined to return so long as it could find a device by which  it's malevolent machinations would be allowed to continue.

Edit: Perhaps the silent treatment works well on this creature. Perhaps not. In any case, I'll happily go about doing that ;)
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 07, 2016, 08:15:04 AM
(http://gifsec.com/wp-content/uploads/GIF/2014/05/really-reaction-gif.gif?gs=a)
Title: Re: MotoGP Physics Mod
Post by: JJS209 on February 07, 2016, 10:20:02 AM
UC, y dont you go with this to the millestone-motogp forum?this is a gp bikes forum.

yes i know you posted this in "general" section BUT y the f*ck you promote this sh*tty, stupid game here?
when you want to mod something, do it, but do not annoy us(me) here in this forum with your motogp-millestone sh*t.
noone likes it, noone will play it, we made jokes for years over these games/millestone and for example, me personal, gets a tantrum when i read this/your nonsense.

tbh, i really do not understand what you, "Urban Chaos", want here!
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 10:34:41 AM
Quote from: JJS209 on February 07, 2016, 10:20:02 AM
UC, y dont you go with this to the millestone-motogp forum?this is a gp bikes forum.

yes i know you posted this in "general" section BUT y the f*ck you promote this sh*tty, stupid game here?
when you want to mod something, do it, but do not annoy us(me) here in this forum with your motogp-millestone sh*t.
noone likes it, noone will play it, we made jokes for years over these games/millestone and for example, me personal, gets a tantrum when i read this/your nonsense.

tbh, i really do not understand what you, "Urban Chaos", want here!

You must be the animal's gay little friend: A 30-year-old German dude who wastes his time playing videogames and posting ferociously about them on internet forums. I mean, come on. I'm 19. I have an excuse. What's yours? Hahahaha, pathetic. Don't bother responding to this because I won't even look at your name a second time. You can forget about me reading any more of your drivel.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 07, 2016, 11:40:10 AM
Quote from: Urban Chaos 2.0 on February 07, 2016, 10:34:41 AM
You must be the animal's gay little friend: A 30-year-old German dude who wastes his time playing videogames and posting ferociously about them on internet forums. I mean, come on. I'm 19. I have an excuse. What's yours? Hahahaha, pathetic. Don't bother responding to this because I won't even look at your name a second time. You can forget about me reading any more of your drivel.

(http://s2.quickmeme.com/img/f6/f645bc90944e4ba27bc76c765ff453a789d533c5f19a3570977bff0394d8bf4d.jpg)
Title: Re: MotoGP Physics Mod
Post by: Hawk on February 07, 2016, 11:40:41 AM
C'mon on guys...... I thought we were better than this(resorting to slagging each other off)?  ::)

UC has posted this thread in the "Off Topic" section, so anyone who's interested can participate in the discussion and project..... If your not interested then don't reply at all it's quite simple; there's certainly no need for people to start slagging each other off here..... We do live in a democracy right? Freedom of speech and all that? So if your not interested then just don't reply to this thread.  Issue sorted. ::)  ;D  8)

Hawk.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 07, 2016, 12:10:03 PM
Right on Hawky......................

Nick and I were enjoying the thread and it has been interesting even if it is not GPBikes. I am an adult and think like one, the world does not revolve around GPBikes and the sun does not shine out of P's ass, so why can we not have a discussion about physics of another game without the dude getting attacked, who gives a shit what he posted on another site, UC was willing to say what he wants and liten to Nicks report on his testing the MOD.................

WTF is all the 5 year old playground shit.

And now for something completely different...........................









BOOOOOOOOOOOOOOOOOOOOOOOOOOOBS!!!!!

DD
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 07, 2016, 12:11:05 PM
Quote from: Hawk on February 07, 2016, 11:40:41 AM
C'mon on guys...... I thought we were better than this(resorting to slagging each other off)?  ::)

UC has posted this thread in the "Off Topic" section, so anyone who's interested can participate in the discussion and project..... If your not interested then don't reply at all it's quite simple; there's certainly no need for people to start slagging each other off here..... We do live in a democracy right? Freedom of speech and all that? So if your not interested then just don't reply to this thread.  Issue sorted. ::)  ;D  8)

Hawk.

Hawk I would like to point out that the only one who has started and continues to insult is UC 2.0

By the way he insulted 3/4 of the forum ... thinking that the "old guys" were me and JJ (30 both ...)
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 12:48:45 PM
Quote from: doubledragoncc on February 07, 2016, 12:10:03 PM
Right on Hawky......................

Nick and I were enjoying the thread and it has been interesting even if it is not GPBikes. I am an adult and think like one, the world does not revolve around GPBikes and the sun does not shine out of P's ass, so why can we not have a discussion about physics of another game without the dude getting attacked, who gives a shit what he posted on another site, UC was willing to say what he wants and liten to Nicks report on his testing the MOD.................

WTF is all the 5 year old playground shit.

And now for something completely different...........................









BOOOOOOOOOOOOOOOOOOOOOOOOOOOBS!!!!!

DD

The principal problem is the immense stupidity which some entities do not mind to advertise to others. This was a peaceful thread, where individuals were sharing ideas and opinions about something different and interesting. But all that changed when an animal invaded this thread to immediately, and without reason, post derogatory remarks about the thread's author and the author's work. It is highly embarrassing and shameful for there to be such behaviour exhibited here.

If Piboso had simply heeded (or perhaps made aware of) my recommendation to include the ability to block the aforesaid creature, this thread would not be descending into the sort of circus which malicious entities here intend it to be.  I mean seriously, it's ridiculous.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 12:55:13 PM
To anyone who might be as foolish as some "people" currently slandering users here:


If you seek not to be a part of this conversation then f*** off. No one asked you to intrude into this discussion with your nonsense in the first place.


It really is that simple  :). If the "people" to whom this message is pertinent, lack the ability to read, then I suppose there is no humane resolution which would ever suit you.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 07, 2016, 01:05:08 PM
This guy is retarded ...  ???
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 01:05:44 PM
For the love of God delete this whole thread please.

Its a fuckin disgrace to everyone.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 01:13:18 PM
Quote from: Napalm Nick on February 07, 2016, 01:05:44 PM
For the love of God delete this whole thread please.

Its a fuckin disgrace to everyone.

I will not delete this thread. It must stand as a testament to the disgrace of those who's ill-fortified hatred/jealousy has compelled them to act foolishly here. Let's move on and ignore them. This thread does not exist for their purposes.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 07, 2016, 01:20:20 PM
Hey Nick did you get any results on Brno?

I use it as a test track across games due to the fact it is one they all have and I love it lol

I am interested as your feedback will be the deciding point for me to use the space on my now ONLY drive that is running out of space lol. It is important for me as I HAVE to make sure my systems work properly on ANY game/sim.

Thanks bro.

Have a great day y'all

DD
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 01:50:42 PM
OK Nick, test Brno with the RC213V factory bike, and come back with your opinion.

Oh, and please jump right into the MotoGP bike. Don't try Moto2/Moto3 first. Doing so can sometimes trigger the game to load the wrong suspension and weight values for MotoGP bikes. I suspect that may have also happened to you, and muddied your test results the first time(s). Test in 3rd person for a more complete review. Just as I think it'd be silly to play GP Bikes in third person, I think MotoGP14, and particularly this physics mod should be enjoyed in 3rd person to really appreciate the bike's more advanced movements.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 07, 2016, 03:44:01 PM
3rd person? SERIOUSLY DUDE

Thats for kiddies, we are men of muscle and fear nothing!!!!

Go for broke Nick 1st person and screw the nuts off the thing lol

DD
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 03:48:34 PM
Haha, alright. But I recommend you participate in a race. 25% race distance, Realistic difficulty, with all assists off, and things such as damage and tire wear on (disable time penalty. It's silly). Do that, and see if you can finish in the top five. I know you probably can't, but try, lol. You'll have every opportunity to test the physics then.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 03:54:24 PM
I have tested Brno with the MotoGP LCR and I don't know what you want me to say over what I already did.  I have also tried 1st P and races (very hard) and that's probably where the charm is as it keeps making you go back, like all good racers, to try a better lap. That is until your eyes bleed.....

Unfortunately I cannot get past the bad visuals - what the hell did they do to this game? I used to really enjoy MotoGP 13 and if it wasn't for the bugs probably would have had a lot more time in the game. Surely DD, you would not want your controllers to support this it is terrible! Honestly it hurts my eyes to play it. Of course motoGP14 fanboys will say it is my machine so I googled it and everyone says the same so I'm happy its not my rig.

If I was you Urban I would get down to Specsavers and check how much damage this game has done to your eyes.

https://www.youtube.com/v/2prZQd2dTKs

The MOD seems to have made the game better to play, even 'more realistic' if you like but it is certainly not the revolution the hype suggests. Combined with the AWFUL visual offering I have already had my fill of it and expect I will be testing the Steam refund process right now.

But it was fun looking at it, so thanks for that, sorry about the rudeness in the thread though.
::)
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 04:07:48 PM
Haha, MotoGP14 looks great dude, stop talking sh**. It looks much better than 13 does to many people, although I can see that are some who prefer 13's graphics. I'm thankful I'm not one of them. As for the improvement in physics: the mod was never going to turn the game into GP bikes, but the fact is, it is a massive improvement over the default game. That's been the whole point of this. The big improvement from the default game.

As for all the very silly comments, that was just quite a bit abnormal. Don't know what in the hell that was about.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 04:24:30 PM
But it doesn't look good to me though. And these are my honest opinions as I see it. And I really don't appreciate your comment - how can you ask for an opinion then tell me to stop talking sh** when I give it because you don't agree.  >:(  I think you still have a lot of forum etiquette to discover.
I gave it a fair chance. I have already said it is an improvement on the game but I think you are deluded if you think it is 'massive', but that's your opinion,  I can respect that you probably put a lot of work in to it.

Good news though - REFUNDED!  ;D
 
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 05:05:34 PM
Hahahaha don't take it hard man. I said you were talking shit, but maybe I should've put a smiley face at the end to show it wasn't malicious. Of course it's your opinion and whether I agree with it or not doesn't change that. The improvements in physics and AI ("Moderate" file) is massive though, and as I said, it's far more apparent when played in 3rd person. Playing it in first person won't allow you to see the changes clearly. For example: If you brake hard enough to stoppie at speed, and then tap the rear brake, the bike will kick out a little hard when the wheel comes back down. It'd kick out more if it was revved while in the air. In first person you wouldn't be able to tell that's what happened.

At least you got your mortgage's worth back in the end.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 05:27:26 PM
Quote from: Urban Chaos 2.0 on February 07, 2016, 05:05:34 PM
At least you got your mortgage's worth back in the end.

haha yeh!

But it is such a shame. I can see the visual improvements with lighting, model and track textures. I can see it is a fun game made better with the MOD but why oh why is it all blurry. Just a filter choice made by some mad man I reckon lol!
It is a shame because I really wanted this game to be the one I can play now in a career while we wait further strives forward in this GPBikes Beta.

It reminds me so much of F12015 (the worst F1 game to ever be released, ever, at launch) - they did the same thing - created a beautiful game then added the "Monitor smeared with Vaseline" filter! Everyone was saying the same thing and eventually Codemasters released a patch to remove it. LOL.

Sigh, 2014/2015 were the worst years for game let-downs ever haha. MotoGP15/F12015/Total War:Rome2/Attila/Company of Heroes2 all CRUD,  to mention a few.

Time to reload SBK2001  ;D Maybe I can get ANOTHER 15 years out of it.
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 07, 2016, 05:39:26 PM
Quote from: Napalm Nick on February 07, 2016, 05:27:26 PM
Quote from: Urban Chaos 2.0 on February 07, 2016, 05:05:34 PM
At least you got your mortgage's worth back in the end.
It reminds me so much of F12015 (the worst F1 game to ever be released, ever, at launch) - they did the same thing - created a beautiful game then added the "Monitor smeared with Vaseline" filter! Everyone was saying the same thing and eventually Codemasters released a patch to remove it. LOL.

There seems to be a fix for that here: http://steamcommunity.com/app/256390/discussions/0/522730700742178895 (http://steamcommunity.com/app/256390/discussions/0/522730700742178895). I think you're among those whose been hit with it, but I certainly have no such problem. All textures are crisp and resolution is high.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 05:55:10 PM
Yeh it looks like the video I posted above, to me.  I knew there would be someone who had visual settings tweaks once I started reading all the reviews, but never found it in time. Hopefully it did help a lot of people.  :)
Title: Re: MotoGP Physics Mod
Post by: Toomes1 on February 07, 2016, 06:06:04 PM
Sbk2001 loved that game seemed so real at the time plus you really had to to focus. Amazing to think just one person has pushed on even further with gpbikes and made a Wow factor sim.                   

Further more yes I would like to see beta8 sooner rather than later but keep up the good work Piboso.
My selfishness is my tuff shit.
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 07, 2016, 07:10:46 PM
Thanks for the hard and painful work Nick, much appreciated. I am glad you got your refund. I downloaded it and will install it once I do a fresh install of beta7 as I fooked it up lol.

I HAVE to think of others and not myself when it comes to ensuring my system works with all games. I actually have GOOD graphics in 14 for some reason, but I run a ASUS ROG system that helps lol.

I hope the arguments are now over and wish to actually thank UC for this MOD if it is going to make others happy, thats what its all about in the end.

Lets be thankful we have GPBikes to look forward to, but lets remember it is not the end all and be all of life. Each to their own on what gives them enjoyment.

Happy ridin folks

DD
Title: Re: MotoGP Physics Mod
Post by: BOBR6 84 on February 07, 2016, 07:22:13 PM
Not a fan of motogp13/14.. But i do enjoy motogp15, its good fun online with some great racing..  ;D

https://www.youtube.com/v/O6dJ5qb4jDg
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 07, 2016, 07:28:57 PM
Quote from: doubledragoncc on February 07, 2016, 07:10:46 PM
Thanks for the hard and painful work Nick, much appreciated. I am glad you got your refund.

Well wait a darned minute it may not be the last of the saga just yet!

It appears my refund may not be forthcoming after all! Apparently I have spent too long playing it to qualify! I am trying to assure them that that is just another known game bug - that Steam thinks it is still running even when the game is exited (already running message if you exit the try to run the game again).

LoL! Maybe when they realise I bought it yesterday and haven't played 8 hours of it really they might reconsider!  If not I will send them a photo of my eyes to prove I can still see. If they still disapprove I will try that graphics tweak to improve my visuals and then rock the sh*t out of it until I have had my £3.99 worth!  ;D haha!
Title: Re: MotoGP Physics Mod
Post by: Hawk on February 08, 2016, 02:52:21 AM
Quote from: Napalm Nick on February 07, 2016, 07:28:57 PM
Quote from: doubledragoncc on February 07, 2016, 07:10:46 PM
Thanks for the hard and painful work Nick, much appreciated. I am glad you got your refund.

Well wait a darned minute it may not be the last of the saga just yet!

It appears my refund may not be forthcoming after all! Apparently I have spent too long playing it to qualify! I am trying to assure them that that is just another known game bug - that Steam thinks it is still running even when the game is exited (already running message if you exit the try to run the game again).

LoL! Maybe when they realise I bought it yesterday and haven't played 8 hours of it really they might reconsider!  If not I will send them a photo of my eyes to prove I can still see. If they still disapprove I will try that graphics tweak to improve my visuals and then rock the sh*t out of it until I have had my £3.99 worth!  ;D haha!

I had a refund recently from Steam, but it was for a buggy game that wouldn't even go past the promo screen. I uninstalled it straight away and asked for the refund and got it no problem(only about 30 mins playing time trying to solve the problem).
I guess they do look at the length of time you've played it and judge if you had a decent amount of time playing it to warrant a refund. They must have a cut-off play-time limit after which they won't refund. They never used to refund at all from what I've heard?  :-\
Anyway I hope you get your money back Nick.... Good Luck!  ;)

Hawk.
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 08, 2016, 07:59:20 AM
Quote from: BOBR6 84 on February 07, 2016, 07:22:13 PM
Not a fan of motogp13/14.. But i do enjoy motogp15, its good fun online with some great racing..  ;D

https://www.youtube.com/v/O6dJ5qb4jDg

;D  Nice vid Bob, (unlucky final lap XD ) i've too motogp 2015, for me is a good arcade and the graphics not bad, sometimes I do some nice online race :)
Title: Re: MotoGP Physics Mod
Post by: Vini on February 08, 2016, 08:22:12 AM
What bothers me the most is that you can just slide the front at corner entry as if you're Alonso in a V10 Renault (https://www.youtube.com/watch?v=o3LrEOjmf40).
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 08, 2016, 08:31:24 AM
Yes, you have to forget how works a real bike for play to MotoGP XX. U can brake at 100% with the bike almost completely inclined...
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 08, 2016, 09:03:55 AM
Quote from: Hawk on February 08, 2016, 02:52:21 AM

I had a refund recently from Steam, but it was for a buggy game that wouldn't even go past the promo screen. I uninstalled it straight away and asked for the refund and got it no problem(only about 30 mins playing time trying to solve the problem).
I guess they do look at the length of time you've played it and judge if you had a decent amount of time playing it to warrant a refund. They must have a cut-off play-time limit after which they won't refund. They never used to refund at all from what I've heard?  :-\
Anyway I hope you get your money back Nick.... Good Luck!  ;)

Hawk.

Correct - Maximum play time to get a refund is 2 hours. Which I think is fair so I cannot complain. They never used to refund at all but in the UK you could force them by quoting the Distance Selling Regulations which protect UK buyers from online transactions.  Many did this successfully.

So I tried the visual .cfg tweaks and although there is some improvement its not enough (for me). Also started a career cos I like that kinda thing, and it bugged out in the garage twice. Then did a M3 qually and race (came last on Pro/real everything lol) then ran into the 'no way to exit the game bug'.

Looking at 'Ride' threads too, its the same old Milestone story - release a game full of bugs, most the same as the last games and don't fix any of them - which made me stop at the buggy MotoGP13. It is a real shame because I want every bike game that comes out to be awesome and I am having to settle with 'meh'.

:)
Title: Re: MotoGP Physics Mod
Post by: h106frp on February 08, 2016, 11:02:07 AM
Quote from: Napalm Nick on February 08, 2016, 09:03:55 AM
Quote from: Hawk on February 08, 2016, 02:52:21 AM

I had a refund recently from Steam, but it was for a buggy game that wouldn't even go past the promo screen. I uninstalled it straight away and asked for the refund and got it no problem(only about 30 mins playing time trying to solve the problem).
I guess they do look at the length of time you've played it and judge if you had a decent amount of time playing it to warrant a refund. They must have a cut-off play-time limit after which they won't refund. They never used to refund at all from what I've heard?  :-\
Anyway I hope you get your money back Nick.... Good Luck!  ;)

Hawk.

Correct - Maximum play time to get a refund is 2 hours. Which I think is fair so I cannot complain. They never used to refund at all but in the UK you could force them by quoting the Distance Selling Regulations which protect UK buyers from online transactions.  Many did this successfully.

So I tried the visual .cfg tweaks and although there is some improvement its not enough (for me). Also started a career cos I like that kinda thing, and it bugged out in the garage twice. Then did a M3 qually and race (came last on Pro/real everything lol) then ran into the 'no way to exit the game bug'.

Looking at 'Ride' threads too, its the same old Milestone story - release a game full of bugs, most the same as the last games and don't fix any of them - which made me stop at the buggy MotoGP13. It is a real shame because I want every bike game that comes out to be awesome and I am having to settle with 'meh'.

:)

This is what i always remind myself of when i read about issues with GPB and its development. At least in PB is fixing bugs, he will respond to the forum (occasionally) and does have a commitment to his products. More than i have had with products from some major developers.

I will agree, the priorities sometimes seem strange but at least we do get functional updates and bug fixes/improvements.

Thank you PiBoso - it probably does not get said often enough.
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 08, 2016, 11:28:15 AM
Yes H I agree. I do hope PiB realizes we are all on his side wanting him to succeed to the highest degree not just moaning minnies.

BlackBean (the guys who did the recent years SBK games) were good to be fair. They were excellent at engaging and talking with their fans and trying genuinely hard to get a great game out. But they were forced (it seems) like so many developers nowadays to follow the money to stay alive, diluting their product with better visuals and worsening gameplay/realism - ultimately ending in their downfall/Milestone acquisition.

The same with even the F1 side of the Codemasters team. Such pressure by their controller Sega to get that game out on time has potentially ruined them as the F1 license holder. Fortunately, as a company their Rally games have probably saved them.

Enough off topic sorry.
Title: Re: MotoGP Physics Mod
Post by: matty0l215 on February 08, 2016, 12:03:36 PM
Quote from: Napalm Nick on February 08, 2016, 11:28:15 AM
The same with even the F1 side of the Codemasters team. Such pressure by their controller Sega to get that game out on time has potentially ruined them as the F1 license holder. Fortunately, as a company their Rally games have probably saved them.

FYI Reliance Entertainment have majority share in Codies not Sega (They own Creative Assembely) :P
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 08, 2016, 12:50:14 PM
Don't come round here with your 'facts'  :P

Sega/Codies was Grid I got stuck in a bygone era. The point remains the same though.  I would not retract the Sega implication anyway they have ruined Total War in the same way.  ;)
Title: Re: MotoGP Physics Mod
Post by: Blackheart on February 08, 2016, 12:54:00 PM
I bought yesterday Grid Autosport ... I find it one of the best simarcade (more arcade) ever created!  8)
Title: Re: MotoGP Physics Mod
Post by: doubledragoncc on February 08, 2016, 02:41:32 PM
I agree and what about the price of eggs!!!!
Title: Re: MotoGP Physics Mod
Post by: CapeDoctor on February 08, 2016, 03:52:41 PM
just thought i'd add a few of my thoughts in here, having purchased MotoGp14 shortly after it came out, i was hugely disappointed initially, as it seems to me as if the physics just get worse with each new iteration of the game, and not once have i seen any of the glaring issues addressed at all.
Miestone seems to think a new release is better than fixing the stuff that was broken with the earlier version.  :P
anyway, this was in the days before i got into GP Bikes (and thanks to PiBoSo for single-handedly restoring my faith in the fact that a decent bike sim is indeed possible on the PC. Milestone's stuff was making me fear that it was too much to ask, and considering how great things have progressed in other fields, such as my favorite flight simulator, this was disappointing to say the least.
i would often revert back to GP500 if i wanted something that felt at all like proper bike handling.
nevertheless, i gave MotoGP a fair chance, even played a full career through 2 seasons.
i also got myself a copy of MotoGP15 when it came out, but that just sucked so bad, even though it's still installed on my machine, i have only ever played it two or three times.
so, after reading through this thread, i decided i'd give  MGP14 another go, and then add this mod, and compare it.
immediately i hit on one of the eternal problems with this freaking game, and that is the problem with control setup.
prior to discoveriing GPB, i was still a keyboard player, and had always had problems with the game not wanting to use the preferred control setup.
since GPB, i have bought a controller , Logitech F310, which has a little niggle here and there, but overall is way better than the keyboard, lol.
anyway, so now i fire up MGP14, and it sees the controller, but i hate the default setup, so i reassign several of the controls, so that it's similar to how i have it set up for GPB - so far, so good - it happily accepts my changes - then i leave the setup, and start a race - lo and behold, it now doesn't respond to any of the controller inputs. wtf?
prior to my changing the setup, it was working okay with the controller inputs, just not as i'd like it to be - and when i change the controller setup to something i prefer, it no longer recognises any of the inputs?
let me put it this way - in the controller setup screen, i can reassign input functions, and on this screen it's quite happy to tell me that i have changed my front brake from Button 7 to Button 1, for instance.
yet, i go in the game to test it, and neither Button 1 or Button 7 have any function at all!
so, my impressions from this early stage are not favourable, to say the least.
as i look back over the last few years, and see Milestone's absolute lack of even trying to address any of the issues that users around the world have asked for, i fear they have lost me as a future customer, God knows how many others...
even the upcoming Valentino Rossi game, which is apparently also being done by them - sorry Milestone, you won't see any of my money for that either, no matter how much of a Rossi fan i am. it reeks of just cashing in on the big name -VR46 might very well end up being embarrassed to have his name associated with it, if it turns out to be just MotoGP16 with his name on it.
i might try it on some downloaded copy off the net, but most certainly am not going to throw away any more good money after the bad, before trying it out for free first.
You reap what you sow, is the old adage, and Milestone deserves to have a heap of crap 'reaped' upon them, if they carry on in the same vein they have been lately.
okay - rant off, lol  ;D
Title: Re: MotoGP Physics Mod
Post by: Hawk on February 08, 2016, 07:27:18 PM
I totally agree with you Doc! I have only bought three Motorcycle racing games in the past..... 1st was GP500 which I thought was great, just a shame it wasn't continued and updated to modern standards and PC capabilities..... The 2nd was MotoGP 08 which was terrible and the 3rd was GPB which is definitely "THE" only realistic motorcycle racing sim on the market right now, and honestly I have really not put GPB down since I bought it.

GPB is already good, but it also has the potential to be a fantastic piece of kit, especially if once all other issues are sorted Piboso would totally gear it up for online events and races too, and by that I mean make it great for live streaming and the live replay have live lap-timings for each rider - just like the TV covers the real MotoGP events. That would be great for staging big live streaming championships and events... How cool would that be, eh!  ;D 8) 8)

GPB is well worth following through it's dev cycle right to the end in my book.  ;D

Hawk.
PS: I wouldn't touch any of the Milestone MotoGP titles with a bargepole!  :P :-X
Title: Re: MotoGP Physics Mod
Post by: BOBR6 84 on February 08, 2016, 07:32:13 PM
Quote from: Hawk on February 08, 2016, 07:27:18 PM

GPB is well worth following through it's dev cycle right to the end in my book.  ;D

Hawk.

+1
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 08, 2016, 08:11:24 PM
Head's up: I've updated the mod: http://www.racedepartment.com/downloads/2014-ultimate-physics-advanced-a-i-mod.8808/
Title: Re: MotoGP Physics Mod
Post by: girlracerTracey on February 08, 2016, 09:27:24 PM
Thanks UC. I'll give it a go.

For me the ultimate physics mod is great to have on my hard drive. It gives you a whole new offline racing experience and in many ways a whole new game. For what it is and for what it is designed to be I think it's extremely impressive work.

On a slightly different subject I too very much hope that PiBoSo sees the gpbikes project right through to the end. I just wish there was a more efficient way of somehow assisting him in funding it..

grT
Title: Re: MotoGP Physics Mod
Post by: JamoZ on February 08, 2016, 09:52:19 PM
Quote from: vin97 on February 08, 2016, 08:22:12 AM
What bothers me the most is that you can just slide the front at corner entry as if you're Alonso in a V10 Renault (https://www.youtube.com/watch?v=o3LrEOjmf40).

That is just pure porn...that v10, the speed...the grip, the rpm`s.... Oh how i wish F1 was still like this....
Title: Re: MotoGP Physics Mod
Post by: Napalm Nick on February 08, 2016, 09:56:40 PM
Just so ying and yang are matched I think the MOTOGP13/14 SETUP garage procedure is pretty darn good, what with the engineers help to explain how setup affects performance. If you don't know or need refreshing what (for example) preload changes will do to the bikes performance it really is a good way to learn and understand it.

A thumbs up for Milestone! Hooray!
Title: Re: MotoGP Physics Mod
Post by: Vini on February 08, 2016, 11:23:30 PM
Quote from: JamoZ on February 08, 2016, 09:52:19 PMOh how i wish F1 was still like this....
You're not alone  :'(
Title: Re: MotoGP Physics Mod
Post by: Urban Chaos 2.0 on February 19, 2016, 10:21:35 AM
Final: http://www.racedepartment.com/downloads/2014-ultimate-physics-advanced-a-i-mod.8808/