In beta6 changelog:
Quotenew: helmet camera support
Anybody knows what's that ?
I remember at the time I thought it was (finally) a camera (in replays) close to the rider pov, but ...
MaX.
I don't think it was ever put in. I assume it is like MX Bikes has, that in replays you can watching the helmet from a GoPro type position on the top. There was also I remember reading something about photos for beta 6 that was later taken out but never commented on what it would have been,
Rain light support too?
Did ''support'' mean that its do-able for a modder?
For the rain light yes, it may be up to the modder to use it.
But for the helmet cam no. Even if it was "just" a gopro-style cam it would be nice to have. But I can't see it in the replays.
MaX.
It should be possible to add a replay helmet cam, creating a "camera" object in the helmet scene and exporting it.
The Y axis should be used as the "forward" direction.
Quote from: PiBoSo on January 06, 2015, 09:56:29 AM
It should be possible to add a replay helmet cam, creating a "camera" object in the helmet scene and exporting it.
The Y axis should be used as the "forward" direction.
Ugh, so it means that the camera will or will not be available depending on the creator of the helmet ?
And that the camera will/will not there depending on which particular helmet is being used ?
MaX.
Quote from: PiBoSo on January 06, 2015, 09:56:29 AM
It should be possible to add a replay helmet cam, creating a "camera" object in the helmet scene and exporting it.
The Y axis should be used as the "forward" direction.
It should be or is it possible now to add this camera during replay ?
If it works with beta6c, should we modifiy ini file or cfg file of helmet ?
Quote from: JC#21 on February 19, 2015, 10:44:39 PM
Quote from: PiBoSo on January 06, 2015, 09:56:29 AM
It should be possible to add a replay helmet cam, creating a "camera" object in the helmet scene and exporting it.
The Y axis should be used as the "forward" direction.
It should be or is it possible now to add this camera during replay ?
If it works with beta6c, should we modifiy ini file or cfg file of helmet ?
The only thing needed is to add an object called "camera" to the scene and export the helmet.
test :
http://www.youtube.com/v/T1WVVwpjjXo
https://www.youtube.com/watch?v=T1WVVwpjjXo (https://www.youtube.com/watch?v=T1WVVwpjjXo)
The more I watch the video the more I like it. Pavlov is that you? ;)
Cool 8) le mans looking good too! ;)
Please note that helmet camera support will change in the next release, to allow for easier editing, multiple cameras and custom FOV.
OHHHHHHHH Piboso just said next release!!!!!!!!!!
Is there a possible date to that comment?????????
DD
Quote from: PiBoSo on February 28, 2015, 07:20:49 PM
Please note that helmet camera support will change in the next release, to allow for easier editing, multiple cameras and custom FOV.
Thx for news
Quote from: PiBoSo on February 28, 2015, 07:20:49 PM
Please note that helmet camera support will change in the next release, to allow for easier editing, multiple cameras and custom FOV.
Sounds good Piboso! ;) 8)
Hawk.